Ludology

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 454:09:37
  • Mas informaciones

Informações:

Sinopsis

Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.

Episodios

  • Ludology Episode 45 - Emergence

    02/12/2012 Duración: 01h08min

    Ryan and Geoff are very pleased to welcome Eric Zimmerman of the NYU Game Center, and author of the book Rules of Play. Yes, that's three links in one sentence, but Eric is worth it!   After a brief overview of Eric's work at NYU, the gang dives into a discussion of Emergence, when the unexpected emerges from a basic set of rules. What conditions are more likely to result in emergence? Can a designer truly design in emergent behavior? And is it important for a good game, anyway? Duration: 1:08

  • Ludology Episode 44a - The Rubber Meets the Road

    25/11/2012 Duración: 33min

    Finally! Ryan corrals his buddies into trying Trading in the Mediterranean, and records their thoughts afterwards.  Reviewing the rules, cards, and other playtest materials may be helpful to understanding this episode. Duration: 33:30

  • Ludology Episode 44 - All For One and One For All

    18/11/2012 Duración: 56min

    Ryan and Geoff welcome special guest Christopher Badell, designer of Sentinels of the Multiverse and one of the principals of Greater Than Games.  We have a wide-ranging discussion about starting and growing a small game publishing company, specifically for a 'Single Game Game Company'. How does just having a single game system impact the marketing, growth, and design direction for a publisher? Is it good to have focus, or do you get pigeon-holed? When is Kickstarter good for a small publisher, and when is it bad? Duration: 56:45

  • GameTek Classic 43 - Rules for Robots

    11/11/2012 Duración: 08min

    In this classic GameTek from February 2010, Geoff introduces the FIRST Robotics competition and the way the program is structured around games. Duration: 8:54

  • Ludology Episode 43 - Twilight Snuggle

    04/11/2012 Duración: 55min

    Ryan stays up past his bedtime as he and Geoff welcome special guest Jason Matthews to the show.  Jason is the codesigner of Twilight Struggle, 1960, Founding Fathers, 1989, and other great political games.  What makes Twilight Struggle tick? What special considersations are required for the design of political games? Duration: 55:00

  • GameTek Classic 42 - Gifting

    28/10/2012 Duración: 06min

    In this classic GameTek from January of 2010, Geoff discusses the economics of gift-giving, and some games that explore gift exchanges. Duration: 06:45

  • Ludology Episode 42a - TradeMed Trade Goods

    21/10/2012 Duración: 21min

    Ryan and Geoff get down in the weeds to discuss the details of the cards and card mix in Trading in the Mediterranean.  How will the trade goods relate to the ideas? How will they be acquired? How many of each combination should there be?  Hopefully this is more interesting than it sounds. Duration: 24:00

  • Ludology Episode 42 - Speedy Delivery!

    14/10/2012 Duración: 01h07min

    Ryan and Geoff are joined by special guest Eric Summerer for a deep dive into Pick Up and Deliver games. What are some of the best examples of this genre? What makes them appealing? When do they work, and when do they fail? Will Eric make it through the Lightning Round? All these questions and more, will be answered! Duration: 1:08

  • GameTek Classic 41 - Multitouch Tables Revisited

    07/10/2012 Duración: 07min

    In this GameTek from December of 2009, Geoff discusses advances in 'multitouch table' technology, tech which eventually found it's way into tablets like the iPad. Duration: 07:45

  • Ludology Episode 41 - Listener Spectacular 2

    30/09/2012 Duración: 55min

    Ryan and Geoff tackle some more listener questions in the aptly named 'Listener Spectacular 2'. Duration: 55:57

  • GameTek Classic 40 - Emergent Behavior

    23/09/2012 Duración: 07min

    In this classic GameTek, Geoff takes a look at rules. Can you learn everything there is to know about a game just by reading the rules? Duration: 07:00

  • Ludology Epsiode 40 - Games Teach

    18/09/2012 Duración: 01h22min

    Ryan and Geoff are joined by special guest Giles Pritchard to discuss the use of games in the classroom. Both Ryan and Giles teach kids ages 8-11, and have extensively used games to augment the traditional curriculum. Geoff has taught no one, and is happy to moderate and share embarassing stories about his childhood. In addition, Ryan discusses his new venture Games Teach, which is designed to spread the use of games by creative teachers, and is launching on Kickstarter on September 18th. Duration 1:22

  • Ludology Episode 39a - The Violence Inherent In The System

    09/09/2012 Duración: 28min

    Ryan and Geoff continue brainstorming on Trading in the Mediterranean, trying to zero in on how different types of governments and social factors can be incorporated into the design. Duration: 28:00

  • Ludology Episode 39 - Roll and Move

    02/09/2012 Duración: 01h14min

    After a brief summer break, the Ludology team is back! In this episode, Ryan and Geoff discuss Roll and Move games, including their history, what they do well, and what they do poorly. What attempts have been made to bring roll and move into the modern era? What has worked and what hasn't? Is there a place for roll and move in the game designer's toolbox? Duration: 1:14:00

  • Ludology Episode 38a - Ideas about Ideas

    12/08/2012 Duración: 49min

    Ryan and Geoff continue their development of Trading in the Mediterranean, working to flesh out how to include 'ideas' in the game. Duration: 48:00

  • Ludology Episode 38 - You Are Here

    05/08/2012 Duración: 01h25min

    Ryan and Geoff talk about maps, geography, and spatial relations in game design. Duration: 1:25:15

  • Ludology Episode 37a - Trading in the Mediterranean

    29/07/2012 Duración: 37min

    In place of the 'Classic GameTek' segment that we normally post in between full episodes of Ludology, we are posting some bonus content about the design process for Trading in the Mediterranean. Make sure you let us know what you think about Ryan's "interesting" idea for voyages! Duration: 38:00

  • Ludology Episode 37 - The Empty Box

    22/07/2012 Duración: 01h04min

    In this episode, Ryan and Geoff discuss different approaches to starting a new game design. And then, they embark on a grand project of their own, designing a game of their own! Duration: 1:04:30

  • GameTek Classic 36 - NP Complete

    15/07/2012 Duración: 07min

    In this classic GameTek segment Geoff talks about NP Complete problems in mathematics, and the ways that certain problems can be transformed into others. Duration: 06:00 (Yes, I know there was no GameTek Classic 35. Real Life got in the way a few weeks ago, and I decided to keep the numbering in sync with the Ludology numbering for simplicity)

  • Ludology Episode 36 - Case Study: Ticket To Ride

    09/07/2012 Duración: 01h16min

    Ryan and Geoff take a close analytical look at Alan Moon's Ticket To Ride, and lift up the hood to figure out what makes it tick.  What design decisions set it apart from similar games?  How does it draw on Moon's earlier work? And what does it do better than other mainstream euro games like Settlers of Catan? Duration: 01:15

página 31 de 35