Ludology

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 454:09:37
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Sinopsis

Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.

Episodios

  • GameTek Classic 55 - Intransitive Dice

    12/05/2013 Duración: 08min

    In this classic GameTek, Geoff looks at intransitive dice - Dice where die A tends to beat die B, which tends to beat die C, which tends to beat die A. This was a big topic of discussion on the Dice Tower form when it was first released, so please continue the conversation over on the Ludology forums! Duration: 08:28

  • Ludology Episode 55 - The Box is Half Full

    05/05/2013 Duración: 01h13min

    Ryan and Geoff reivew the status of "Trading in the Mediterranean", their publicly-developed board game. After talking about the current version and how it has evolved, they talk about what's working and what's not, and how to fix it. Duration: 01:13:50 This episode of Ludology is sponsored by Sissyfight 2000, now on Kickstarter!

  • GameTek Classic 54 - Designing Word Games

    28/04/2013 Duración: 26min

    In this classic GameTek, Geoff interviews Gil Hova, who designed the game Prolix, about the different concerns in designing a word game versus other genres of games. Duration: 26:35

  • Ludology Episode 54 - The Long and the Short of it.

    21/04/2013 Duración: 01h04min

    Ryan and Geoff discuss the interplay between short and long-term objectives in games. How can designers use these to create a richer game experience? What impact do they have on complexity and the learning curve? Duration: 01:04:15 This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!

  • GameTek Classic 53 - Quantum Tic-Tac-Toe

    14/04/2013 Duración: 06min

    In this classic GameTek, Geoff continues talking about Entanglement and quantum physics by introducing the game Quantum Tic-Tac-Toe.  Check out the full rules on Wikipedia, which also links to several online implementations. Duration: 06:54 This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!

  • Ludology Episode 53 - PAX Ludologica

    07/04/2013 Duración: 01h55s

    This special episode of Ludology is a recording of a game design panel Geoff particiated in at PAX East 2013, in Boston. The topic was "Impact of Video Game Design Techniques on Board Games". Joining Geoff were Christopher Badell, designer of Sentinels of the Multiverse, Colby Dauch, designer of Summoner Wars, Matt Morgan, writer for Wired GeekDad, and Russ Wakelin of the D6 Generation. Duration: 1:05 This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!

  • GameTek Classic 52 - Entanglement

    31/03/2013 Duración: 08min

    In this classic Gametek, Geoff talks about Entanglement, Quantum Mechanics, and why our intuition about probability can be woefully incorrect. One of Geoff's favorite episodes! Duration: 09:00 This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!

  • Ludology Episode 52 - Let's Make a Deal!

    24/03/2013 Duración: 01h13min

    This episode Ryan and Geoff tackle games that feature negotiation, either as a designed-in feature, or a by-product of the player interactions. What features make for a great negotiation game?  What types of player experiences can they engender? Can Ryan get Geoff to agree to anything? Duration: 1:13:10 This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!

  • GameTek Classic 51 - Regret

    17/03/2013 Duración: 06min

    In this classic GameTek, Geoff examines regret - why we would rather not make a choice at all, rather than make it and have it not work out. Duration: 6:26

  • Ludology Episode 51 - 50 for 50, Part 2

    10/03/2013 Duración: 01h20min

    Ryan and Geoff return with the second half of their new games for 2012. Plus their top picks for the year! Duration 1:20:55 This episode is sponsored by the game Influence, now on Kickstarter!

  • GameTek Classic 50 - Monty Hall

    03/03/2013 Duración: 08min

    In this classic GameTek, Geoff introduces the Monty Hall problem, an old chestnut that never fails to amaze those who have not heard it before. Duration: 08:25 This episode is sponsored by the game Influence, now on Kickstarter!

  • Ludology Episode 50 - 50 for 50, Part 1

    24/02/2013 Duración: 01h10min

    To celebrate the 50th episode of Ludology, Ryan and Geoff talk about 50 games that were new to them in 2012:  The good, the bad, and the design features that stood out. Duration: 1:10 This episode is sponsored by the game Influence, now on Kickstarter!

  • GameTek Classic 49 - Martin Gardner

    17/02/2013 Duración: 06min

    In this classic GameTek, Geoff talks about Martin Gardner, who wrote the Mathematical Games column for Scientific American magazine from the mid 50's to the 1980's, and passed away in 2010. Duration: 06:36

  • Ludology Episode 49 - The Joke's On You!

    10/02/2013 Duración: 58min

    Ryan and Geoff are joined by guest Zack Johnson, designer of the online game Kingdom of Loathing, to discuss the use (and misuse) of humor in games. How is humor used in games? Are there special considerations for making a game funny? Is Geoff capable of telling a joke? Duration: 58:40

  • GameTek Classic 48 - High Society

    03/02/2013 Duración: 06min

    In this classic GameTek, Geoff takes a close look under the hood at the Reiner Knizia game High Society, to tease out what makes it such a dynamic and engaging design. Duration: 6:35

  • Ludology Episode 48 - Fun with Feedback

    27/01/2013 Duración: 01h06min

    No, not listener feedback - Feedback loops. What are the different types of feedback, and how do designers incorporate them into games? Do certain types of games benefit from feedback? Is feedback necessary for a rich game experience? Duration: 1:06

  • GameTek Classic 47 - Worrying

    20/01/2013 Duración: 08min

    In this GameTek from 2010, Geoff and his son Brian talk about what they are worried about as their game The Ares Project nears publication. Special bonus recap of how on target we were! Duration: 8:50

  • Ludology Episode 47 - State of Games 2013

    13/01/2013 Duración: 01h02min

    In our first episode of the new year, we are joined by the godfather of gaming, Tom Vasel, to dissect 2012 and speculate on the direction of the industry in the upcoming year.

  • Ludology Episode 46 - Getting Down to Brass Tracks

    16/12/2012 Duración: 56min

    For the final full episode of 2012, Ryand and Geoff are very pleased to welcome Martin Wallace to the program, designer of such classics as Age of Steam, Brass, and Runebound. We discuss Mr. Wallace's design approach and philosophy, and dig deeply into Age of Steam and Brass. Big question of the episode - Can Ryan keep his fanboy gushing in check? Listen and find out! (Spoiler alert: No.) Duration: 56:45

  • GameTek Classic 45 - Writing Rules

    09/12/2012 Duración: 10min

    In this classic GameTek, Geoff talks about the art of rules writing. Why is it hard? What options are available to the designer? Duration: 10:15

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