Ludology

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 454:09:37
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Sinopsis

Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.

Episodios

  • Ludology Episode 35 - The Social Milieu

    24/06/2012 Duración: 01h30min

    In this episode Ryan and Geoff analyze the environment that games create. Some games tend to be very competitive and tense, and others light and social. What pushes gameplay in these directions? What should game designers look for if they want to create a specific environment for the players? Duration: 1:30:53

  • GameTek Classic 34 - Design and Creativity

    17/06/2012 Duración: 07min

    In this classic GameTek, Geoff and Brian continue to talk about The Ares Project, and the design challenges they faced. They specifically discuss designing with constraints as a way to spark creative solutions. Duration: 6:00

  • Ludology Episode 34 - The Good, The Bad, and The Random

    10/06/2012 Duración: 01h09min

    Ryan and Geoff take a look at the use of uncertainty and randomness in games. What works and what doesn't? When should you have more randomness and when less? Duration: 1:09:45

  • GameTek Classic 33 - Intro to The Ares Project

    03/06/2012 Duración: 07min

    In this classic GameTek, Geoff announces that he is going to publishing a game with Z-Man Games called - wait for it - The Ares Project.  This was originally broadcast in August of 2009 on Dice Tower episode 154. Duration: 07:15

  • Ludology Episode 33 - Pandamonium!

    27/05/2012 Duración: 01h10min

    This episode Ryan and Geoff are very pleased to welcome Michael Lee, founder and co-owner of Panda Games, manufacturer of games like Pandemic and Eclipse, to discuss the nuts and bolts of actually getting a physical game into the world. Duration: 1:10:50

  • GameTek Classic 32 - Push Your Luck

    20/05/2012 Duración: 05min

    In this GameTek segment Geoff looks at the math behind Push Your Luck games. When another roll is one roll too many... This was originally broadcast in Dice Tower episode 143 in March of 2009. Duration: 05:50

  • Ludology Episode 32 - Critical Mass

    13/05/2012 Duración: 01h05min

    Ryan and Geoff tackle reviews and criticism. What are the different types? What drives people to write reviews? How do people use them? Do game reviews need to differ from film or book reviews? All these questions, and more, are discussed, dear listener, in this latest episode of Ludology. Duration: 1:05

  • GameTek Classic 31 - Trading Games

    06/05/2012 Duración: 07min

    In this classic GameTek, Geoff talks about the characteristics of a good trading game. What drives the gameplay? How much does value need to be obscured? Is it better or worse to have stuff worth more to some players than others? Duration: 5 minutes

  • Ludology Episode 31 - Interview with William Attia

    05/05/2012 Duración: 01h08min

    Ryan and Geoff conduct a 'virtual interview' with William Attia, the designer, most notably, of Caylus.  Ryan declares that Caylus is the "most important game since Puerto Rico". Can he support that bold contention? Note: This file has corrected the 'stereo' issue with the earlier posting.

  • GameTek Classic - PBEM History

    22/04/2012 Duración: 05min

    Well before the current wave of online boardgames, both web-based and mobile, Geoff reflected on his experience with PBEM gaming back in the dark ages in this classic GameTek episode. 05:00

  • Ludology Episode 30 - Listener Spectacular

    15/04/2012 Duración: 01h58s

    Geoff and Ryan field several listener questions this episode, weighing in on quite a diverse range of topics. To add to the difficulty, Ryan responds to all questions with the flu. Length: 1:01

  • Ludology Bonus Episode - Hot and Cold

    08/04/2012 Duración: 05min

    In this classic GameTek Geoff looks at research linking temperature to social interactions. When should you give your opponents a cup of coffee instead of a soda? We have also started a new file naming scheme with this episode that hopefully will meet everyone's needs.

  • Ludology Episode 29 - Sold!

    02/04/2012 Duración: 01h07min

    Ryan and Geoff continue their discussion of the Auction mechanic. How much should the true value of what you're bidding on be hidden? And how can that be done? Plus, mechanics that really are auctions but don't look like one, and the Sturm Theory of Unified Prioritization.

  • Ludology Bonus Episode - Visibility

    25/03/2012 Duración: 05min

    In this classic GameTek, Geoff discusses the concept of Visibility in computer games versus board games, using the PC game Armageddon Empires as a case study. How do board games and computer games differ in the way they present information to players? Note that this was put out many years before smart phones, so there are many more boardgame implementations that you can carry around on a portable device. But the contrast still remains relevant.

  • Ludology Episode 28 - Going, Going, Gone

    18/03/2012 Duración: 49min

    Ryan and Geoff begin their two-part exploration of auction mechanics. Auctions are a part of many games, sometimes just as a minor role, and sometimes as the star. What are the advantages of the auction mechanic? What are the different ways it can be implemented? And what would we like to see more and less of? 49' 26"

  • Ludology Bonus Episode - Graph Theory

    12/03/2012 Duración: 05min

    This classic GameTek was originally broadcast during a Dice Tower episode on Train Games. Geoff explores the connections (get it - connections?) between creating rail networks and the branch of mathematics called Graph Theory. 5' 35"

  • Ludology Episode 27 - Case Study: Eclipse

    04/03/2012 Duración: 01h18min

    In this episode, Ryan and Geoff look at the hot new space game Eclipse as a way of revisiting topics from prior shows. How does Eclipse handle issues like multiple strategies, turn sequence, and victory points? What works and what doesn't? Please join us for an in depth exploration of the design of Eclipse.

  • Ludology Bonus Episode - Evolution

    26/02/2012 Duración: 06min

    In this classic GameTek, Geoff examines games about evolution. Which work, and which don't, and do any of them accurately capture the key concepts of evolutionary science?

  • Ludology Episode 26 - Epic Games

    19/02/2012 Duración: 01h06min

    Ryan and Geoff are joined by Dr. Lewis Pulsipher to talk about games that feel epic.  What features are required for a game to feel epic? Can a short game be epic? Is it impossible to make an epic game about certain topics? Dr. Pulsipher is the designer of Britannia, and a noted writer on game theory.  

  • Ludology Bonus Episode - Past, Present, and Future

    12/02/2012 Duración: 05min

    In this classic GameTek, Geoff takes a look at hot streaks, cold streaks, and our predisposition to see patterns in what is actually random data.

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