Sinopsis
Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.
Episodios
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GameTek Classic 65 - Planetary Dice
29/09/2013 Duración: 06minHow are dice and planets connected? Listen to this classic GameTek and find out! Duration: 06:47
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Ludology Episode 65 - The Envelope Please!
22/09/2013 Duración: 01h45sRyan and Geoff dedicate the entire show to reviewing their top 10 entries to the Dice Tower Network / Cool Stuff Inc contest, and announce the winner! Duration: 01:00:44
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GameTek Classic 64 - Fuzzy Logic
15/09/2013 Duración: 07minIn this classic GameTek, Geoff explores fuzzy logic and how it applies to our attempts to categorize games - and everything else in the world. Duration: 07:45
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Ludology Episode 64 - The ABC's of CCG's
08/09/2013 Duración: 01h14minRyan and Geoff are joined by guest Mike Fitzgerald. Mike is the designer of a variety of card games including the Mystery Rummy series and Hooyah, but also spent many years working on CCGs like Wyvern, Magic, and Pokemon. Mike joins us to discuss the early history of CCGs, how they changed the gaming industry, and what special design techniques are required for the CCG and LCG arenas. This episode of Ludology is sponsored by Nations, the new publication from lautepelit.fi. Nations will be released at Essen 2013. Duration: 01:14:12
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GameTek Classic 63 - Interview with Bob Abbott
01/09/2013 Duración: 09minIn this classic GameTek, Ryan and Geoff interview game designer Bob Abbott, designer of classic games like Confusion, Eleusis, and Code 777. Duration: 09:29 This episode of Ludology is sponsored by Nations, the new publication from lautepelit.fi. Nations will be released at Essen 2013.
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Ludology Episode 63 - Set Your Phases To Fun
25/08/2013 Duración: 01h17minRyan and Geoff take a very high level look at the structure of games - the phases and turns that make them tick. What structures were there in ancient games? How has this changed over time? How does the structure selected by the designer influence the game experience? We also launch our portion of the big Dice Tower Network contest! Big prizes at stake! Duration: 01:17:47 This episode of Ludology is sponsored by Nations, the new publication from lautepelit.fi. Nations will be released at Essen 2013.
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GameTek Classic 62: Flipping Probability
18/08/2013 Duración: 06minIn this classic GameTek, Geoff shares a technique for making it simpler to calculate probabilities in your head. Duration: 06:06
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Ludology Episode 62 - Gone Digital
11/08/2013 Duración: 01h16minRyan and Geoff are joined by John Meindersee of Campfire Creations, to talk about the special challenges in creating digital versions of boardgames. Campfire Creations developed the iOS version of Stone Age, and John shares the details of the challenges and opportunities that presented. Duration: 1:16:04
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GameTek Classic 61: Choices
04/08/2013 Duración: 06minMeaningful decisions are what drive deep strategy games. But can there be too much of a good thing? Can having too many choices hinder our ability to make good, or any, decisions? Duration: 06:42
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Ludology Episode 61 - Listener Spectacularerer
28/07/2013 Duración: 01h04minIn this third listener question episode, Ryan and Geoff respond to a veritable panoply of user questions, and field them with their usual combination of aplomb and pithy aphorisms. Duration: 1:04:57
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GameTek Classic 60: PokerBots
21/07/2013 Duración: 04minIn this classic GameTek, Geoff talks about PokerBots: How they are programmed, why they're a problem, and how to detect them. Duration: 04:54
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Ludology Episode 60 - How To "How To Play"
14/07/2013 Duración: 01h13minRules! Every game has them, but they are a big source of gamer frustration. Ryan and Geoff put their heads together to come up with rules for rules. What makes for a good set of rules? What are common pitfalls? How should they be structured? What should be highlighted? Duration: 01:13:35
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GameTek Classic 59 - Man vs Machine
07/07/2013 Duración: 05minIn this classic GameTek, Geoff talks about the difference between playing a human vs an AI opponent. Do we act and feel differently about the game? If so, why? Duration: 5:58
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Ludology Episode 59 - Hey! That's Mine!
30/06/2013 Duración: 58minAs humans we overvalue losing something and undervalue gaining it. This is called Loss Aversion, and is a well studied psychological effect. How do games incorporate Loss Aversion? How does it affect us as players, and how can game designers use it to create a more emotional and engaging experience? When can Loss Aversion hurt a game rather than help it? Duration: 58:22
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GameTek Classic 58 - Player Engagement
23/06/2013 Duración: 05minIn this classic GameTek episode, Geoff discusses long games and how to keep players engaged for many hours. What are the different types of engagment, which are effective, and which are mentally taxing? Duration: 05:52
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Ludology Episode 58 - Back to Basics?
16/06/2013 Duración: 01h16minRyan proposes a radical change to the mechanics of Trading in the Mediterranean to simplify and smooth our the gameplay, and Geoff wants to talk about it. Will it throw the baby out with the bathwater? What is the heart of the game? Duration: 1:16:05
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GameTek Classic 57 - Endowed Progress
09/06/2013 Duración: 05minIn this classic GameTek, Geoff takes a look at car washes and the Endowed Progress Effect. How can we use it to get players more engaged in a game? Duration: 05:30
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Ludology Episode 57 - Goal!
02/06/2013 Duración: 01h17minRyan and Geoff tackle the concept of an 'objective' in a game - not just end game objectives, but techniques for building a series of mini-objectives to keep the player engaged and the game moving forward. What types of objectives work well? What is the difference between public, private, and hidden objectives, and how do those interact? Duration: 01:17:54
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GameTek Classic 56 - Gamification
26/05/2013 Duración: 07minIn this classic GameTek, Geoff talks about how businesses are trying to use games to appeal to customers. Duration: 07:25
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Ludology Episode 56 - License to Thrill
19/05/2013 Duración: 01h02minLicnesed games like X-Wing and the upcoming Star Trek: Attack Wing are hugely popular. But how is designing a game with a license different? Ryan and Geoff are pleased to welcome back guest Andrew Parks to delve into these questions. Andrew is the designer of a wide variety of licensed games, including The Nightmare Before Christmas TCG, 300, Hogwarts House Cup, Hunger Games District 12, and the upcoming Star Trek: Attack Wing. How do you invoke the theme of the licensed property? Does it make game design simpler or more challenging? How much is dictated by the licensing company? Answers to all of these questions, plus tons of spoilers about Attack Wing and a very special Core Worlds reveal! Duration: 01:02