Sinopsis
Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.
Episodios
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Ludology Episode 76 - I Like Dice To Roll
09/03/2014 Duración: 01h13minRyan and Geoff continue their series on the most influential games of all time, and take a look at the 1980's. What were the key games when we all weren't trying to unscramble our Rubik's Cubes?
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GameTek 75 - 3D Printing
02/03/2014 Duración: 07minIn this classic GameTek, Geoff discusses the impact 3D printing technology may have on the game hobby. Duration: 07:30
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Ludology Episode 75 - Gray's Ludology
23/02/2014 Duración: 01h14minRyan and Geoff are very excited to be joined by special guest Mike Gray. Mike has a long history in the game industry, working for Milton Bradley, TSR, and Hasbro. He designed Fortress America, Shogun, The Omega Virus, and many other classics during his tenure. Mike gives us a fascinating glimpse into the world of the largest game publisher, including the genesis of the Gamemaster series, acquisition of Avalon Hill, and development of modern classics like Queen's Gambit. Duration: 01:14:45
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GameTek 74 - Endings
16/02/2014 Duración: 06minIn this classic GameTek, Geoff discusses the importance of endings, and the difference between "the experiencing self" and "the remembering self." One of Geoff's favorites! Duration: 06:06
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Ludology Episode 74 - Boardgame Wonderland
09/02/2014 Duración: 01h21minRyan and Geoff continue their series on the most influential games of all time, and take a look at the 1970's. What were the key moments in the decade of disco? Duration: 01:21:58
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GameTek 73 - Power Creep
02/02/2014 Duración: 06minIn this classic GameTek, Geoff talks about Power Creep. Is it a big conspiracy? Or is there a less nefarious explanation? Duration: 06:19
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Ludology Episode 73 - Icon of Clarity
26/01/2014 Duración: 01h17minRyan and Geoff are joined by JVMF-auction winner Chaz Marler, to discuss the use of icons in games. Why use icons? What games have useful icons, and others not so much? And what is Geoff's suggestion for the Dice Tower musical episode? Duration: 01:17:28
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GameTek 72 - Playtesting
19/01/2014 Duración: 06minIn this classic GameTek, Geoff takes a look at playtesting. What are the different types of playtesting, and how do they fall short?
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Ludology Episode 72 - Under The Influence Part 1
12/01/2014 Duración: 01h08minAnd we're back!! Ryan and Geoff kick off the new year with a new series: The Most Influential Games. Part 1 covers 1900 - 1969. What are the most influential games from these years? Duration: 1:08:47
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Ludology Episode 71 - Dude, Where's My Map?
15/12/2013 Duración: 01h17minGeoff and Ryan are joined by Steve Kendall of the Ragnar Brothers and designer of History of the World, Viking Fury, and more, to discuss Area Control or 'Dudes on a Map' games. What are the outstanding examples? What are the key ingredients of this genre? What are the strengths and weaknesses? Duration: 01:17:12
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GameTek 70 - Betrayer's Banquet
08/12/2013 Duración: 22minNEW CONTENT! Geoff talks with Quintin Smith of Shut Up and Sit Down about his recent experience at The Betrayer's Banquet, a Prisoner's Dilemma-themed dinner party. Does backstabbing improve the taste of chicken feet? Duration: 22:56
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Ludology Episode 70 - Risky Business
01/12/2013 Duración: 01h15minRyan and Geoff are joined by Rob Daviau, of Iron Wall Games, and formerly with Hasbro. While at Hasbro Rob worked on a slew of games you know, including Heroscape, Betrayal at House on the Hill, and Axis and Allies. But we've invited him on to discuss his 'Legacy' series of games, starting with Risk: Legacy, and the upcoming Seafall. How did he come up with the idea for Risk: Legacy? What were the design challenges and blind alleys he overcame? What is he trying to do differently with Seafall? Duration: 01:15:15
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GameTek Classic 69 - Wild West Showdown
24/11/2013 Duración: 07minIn this classic GameTek, the GameTek players present "Wild West Showdown". Who will win this three-sided gunfight... of doom? Duration: 07:44
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Ludology Episode 69 - Area 69
17/11/2013 Duración: 01h11minHot on the heels of talking about Set Collection, Ryan and Geoff tackle its cousin, Area Majority, a mechanic which comes wearing many disguises. How does it differ from Set Collection? What makes it work or not? Duration: 01:11:12
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GameTek Classic 68 - Gamification
10/11/2013 Duración: 06minIn this classic GameTek episode, Geoff talks about gamification, specifically the way that it is used by fold.it to use game mechanics to solve real world problems. Duration: 06:32
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Ludology Epsiode 68 - Game, Set, Match
03/11/2013 Duración: 01h04minIn this episode Ryan and Geoff discuss Set Collection as a tool for game designers. What attributes can set collection add to a game? What are some of the pitfalls? What games have used it well or badly? Duration 1:04:32
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GameTek Classic 67 - Chaos
27/10/2013 Duración: 06minIn the classic GameTek, Geoff talks about Chaos Theory, and how it is reflected in game design. Duration: 06:54
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Ludology Episode 67 - The Games Robots Play
20/10/2013 Duración: 34minIn this episode, Geoff interviews Frank Merrick from FIRST about using games to get kids excited about science and technology. What are the special considerations when designing a game to be educational, fun, and challenging? Duration: 34:15
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GameTek Classic 66 - Blindfolds and Boxes
13/10/2013 Duración: 05minIn this classic GameTek, Geoff talks about two recent research results about choice. Duration: 5:15
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Ludology Episode 66 - Please Sir, Can I Have Some More?
06/10/2013 Duración: 01h03minRyan and Geoff are joined by special guest Corey Koneiczka of Fantasy Flight Games designer of such classics as Battlestar Galactica, Mansions of Madness, and the upcoming Eldritch Horror. The topic? Expansions! Are they good or bad for the industry? Do you design a game with expansions in mind or bolt things on afterwards? What are the do's and don't's of expansions? Duration: 01:03:29 This episode of Ludology is sponsored by Scott King Photography, for all of your game photographing needs!