Design Of Play

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
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Sinopsis

Game Design from the inside. A monthly show focusing on different aspects of the game design world.

Episodios

  • 11: Bowling Reborn

    04/02/2016 Duración: 14min

    Chris Canfield travels to New Orleans and knocks over some pins at Fulton Alley. Chis and Eto discuss the rise, fall, and rebirth of the bowling entertainment industry. 

  • 10: Techno Racism

    29/11/2015 Duración: 17min

    Chris Canfield talks about how technology may not always see everyone equally. From photo development all the way to the Apple I-Watch, skin tone has offered a pitfall that some technological advancements have fallen into.

  • 9: All You Can Arcade

    27/10/2015 Duración: 36min

    Chris Canfield interviews Seth Peterson from All You Can Arcade. His company is taking a new approach to restart and continue the life of the arcade industry. The interview explores the state of arcades today and how Seth's close observation to NetFlix inspired him to pursue a monthly home installation subscription plan for arcade cabinets.

  • 8: Freemium

    13/10/2015 Duración: 20min

    In this episode of Design of Play, Chris Canfield explores the murky and layered structure of Freemium pay models. He explores trends, reasons, and possible futures (some mildly dystopic) for the gaming industry.

  • 7: Kickstarting Catlateral Damage Part 2

    04/10/2015 Duración: 24min

    Creator Chris Chung and Firehose founder / incubator Eitan Glinert pull back the curtain on the creation of the internet-breaking sensation Catlateral Damage!  How did the game go from a 7-day game jam idea, to a 20 thousand-hits-a-day sensation?  And why is Goat Simulator their nemesis?  Find out, here. This is part 2 of a 2-part series.

  • 6: Kickstarting Catlateral Damage Part 1

    04/10/2015 Duración: 33min

    Creator Chris Chung and Firehose founder / incubator Eitan Glinert pull back the curtain on the creation of the internet-breaking sensation Catlateral Damage!  How did the game go from a 7-day game jam idea, to a 20 thousand-hits-a-day sensation?  And why is Goat Simulator their nemesis?  Find out, here. This is part 1 of a 2-part series.

  • 5: The Failure of Disney Quest

    04/10/2015 Duración: 24min

    Design of Play : Episode 5 - The Failure of Disney Quest This is your last chance to see Disney Quest before it closes forever. But Disney Quest was dead long before they buried the body. Let's take a look at why the mouse took on such a misadventure, and where it has ultimately led to.

  • 4: Kimmy - Literature Hero

    04/10/2015 Duración: 18min

    Design of Play : Episode 4

  • 3: Virtually Real

    04/10/2015 Duración: 17min

    Design of Play : Episode 3 Chris Canfield follows the interesting time line of Virtual Reality in the gaming industry. He explains how ambition was limited by technology of the day and how it has grown into a more common form of player interaction today

  • 2: Playtesting Pitfalls

    04/10/2015 Duración: 17min

    Chris Canfield speaks about the importance of playtesting and how to do it effectively. With first hand experience operating the playtesting department of Harmonix, he walks you though the trial and error process that they had to navigate.