Penny Red is a podcast about Victoria and about roleplaying in general.
We discuss the importance of patina, play duelling box-sets, and try to go back in time.
This week I introduce my new game and we make a perilously close run to fan fiction.
We talk about how to pronounce Tblisi, conduct some forensic accounting, and try to decide whether to be worried or angry. SPOILERS... Shaun says angry.
We rate captains, break down barriers, and fall for the old bait-and-switch.
We talk about sipping tea, poutine, and island life.
We talk about marginalia, real life 2nd level Clerics, and Storyscape.
A show in which we prove that we have principles.
We talk about construction, darkness, and George Bush's bicycle trouble.
Epiclaus drops in and gives us a few details on Epimas 2013 as well as delving into Worlds Without Master Issue 2.
We discuss the civic and moral responsibilities of a cameraman in a well, taking advantage of the elderly and infirm, and what not to wear on the weekend.
This week I talk to myself as a plague lays my guest low. RPG.net is not visited, not even a little bit.
This week Epidiah Ravichol and Vincent Baker return to the show. We talk about Epi's new project "Worlds Without Master", Vincent offers some moonshinin' tips, and we rail against the pure evil that is NaNoWriMo.
This week Sage LaTorra goes Inside the Roleplayers Studio. We talk about dinner tables, offer thanks to Isaac, and leverage people in the nicest possible way.
I flail around trying to figure out how to run Sage Kobold's embryonic game
We talk about vampires, magical cardboard boxes, and Adam gets all Canadian
We talk about separations of time and space, bribery, and puppets.
We talk about receiving rocks in the mail, hearing AᗺBA in your head, and the terrible cost of leaving your Con booth.
Everyone's back on deck. We delve into the root of America's decline, Shaun turns into a robot, and we have a brush with
steampunk final-fantasy madness.
After another break I return "on me tod" as they say in ol' Blighty and try holding up both ends of a conversation by ploughing through a few questions from the rpg.net board.
After three weeks off, A triumphant return. We talk about the water-cycle, missing parts, and how to play with a handful of seamen.