The Game Design Round Table
- Autor: Vários
- Narrador: Vários
- Editor: Podcast
- Duración: 307:03:39
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Sinopsis
Focusing on both digital and tabletop gaming, The Game Design Round Table provides a forum for conversation about critical issues to game design.
Episodios
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#324 Civilization Series 6: Civ 7 First Look
27/08/2024 Duración: 57minCivilization 7 has just been revealed! Dirk and David discuss their first impressions from the reveal stream, from the exciting new mechanics to what should have been left behind. They also talk about what they would like the Civilization Series to eventually be. Topics include the potential inclusion of RPG mechanics, focus on population centers, and technology and civilization advancement.
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#323 Tunic with Andrew Shouldice
13/08/2024 Duración: 51minDirk is joined this week by Andrew Shouldice, creator of isometric action-exploration game Tunic. They discuss the journey of developing Tunic, and the lessons learned from a lengthy production. Topics include Andrew’s attitude toward storytelling, how to manage a project long-term, how to focus on what’s important, and knowing when you need help.
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#322 Future of Legacy Games with Rob Daviau
30/07/2024 Duración: 56minIn this episode, Dirk and David welcome Rob Daviau, known for creating legacy board games. They discuss what Rob has been working on, the process of designing legacy games, staying true to the original, and the future of the company's vision.
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#321 Civilization Series 5 with Will Thompson
16/07/2024 Duración: 47minWelcome back to the Civilization Series! In this episode, Dirk welcomes Will Thompson, the creator of the upcoming game Winter Rabbit. Here, they discuss Will's vision for Civilization and the integration of Indigenous technologies into the game. They also talk about the differences between warfare and how the 4cs fit into history.
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#320 Civilization Series 4
02/07/2024 Duración: 56minDirk and David come together once more to discuss the civilization series! This week, topics include David’s thoughts on Civilization 6, the value in how the world map is created, what the games choose to simulate, and what can be improved in the technology and religion systems.
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#319 Listener Questions June 2024
18/06/2024 Duración: 57minJoin us for another round of listener questions! David and Dirk discuss topics such as whether and how to avoid game-breaking synergies, what impact finances has on the love of design, and balancing strategy and role play mechanics.
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#318 Modules and RPGSEA with Pam Punzalan
04/06/2024 Duración: 53minDirk and David are joined by Pam Punzalan, known for her work on personal projects such as Navthem’s End and A Rising Tide, as well as commissioned pieces for Dungeons and Dragons, Blades in the Dark, and Starfinder. Together, the trio discusses the differences between producing hired work and indie projects, as well as the importance of RPGSEA. Topics include how her cultural background affects her work, queerness and race as themes, the processes surrounding commissioned games and working with an editor, tactics games, and being a working TTRPG designer.
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#317 Earthborne Rangers with Andrew Navaro
21/05/2024 Duración: 58minDirk and David are joined by Andrew Navaro, creator of open-world board game Earthborne Rangers. They discuss how Earthborne Rangers was developed, and the lessons learned from the project. Topics include the making of an open-world board game, diverging story paths, expansions, and when to stop supporting an ongoing game.
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#316 Citizen Sleeper with Gareth Damian Martin
07/05/2024 Duración: 55minDirk and David meet with Gareth Damian Martin, creator of In Other Waters and Citizen Sleeper. They discuss Gareth’s design journey, as well as the process of creating Citizen Sleeper. Topics include the use of tabletop mechanics in video games, when to obscure probabilities, using literary prose effectively, and how a game of Citizen Sleeper develops as it’s played.
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#315 Civilization Series 3
23/04/2024 Duración: 52minWelcome back to the Civilization Series. In the third installment, David and Dirk break down their experiences with Millennia, the latest 4X offering from C Prompt Games and Paradox Interactive. They discuss what aspects of the game worked for them, as well as what they would like to see develop as patches and updates are to come. Topics include how Millennia iterates on the concept of Ages, thematic dissonance, the unfinished nature of modern games, and what kinds of strategies the game mechanics reward.
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#314 Designing to Ship with Xalavier Nelson Jr
09/04/2024 Duración: 56minDirk and David interview prolific designer and leader Xalavier Nelson Jr. They discuss Xalavier’s illustrious and busy career, focusing on his philosophy of how to ship a game as well as knowing your own capabilities. Topics include his work and inspiration for El Paso, Everywhere, how he manages to produce so many games, treating staff fairly and with respect, and the benefits of working within your box.
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#313 Civilization Series 2
26/03/2024 Duración: 57minWelcome to the second episode of the series on the “Civilization” games, as well as other 4X titles. Continuing from episode one, the pair talk about the phenomenon of “One More Turn”, using overlapping progression paths, and quality life improvements for the genre. They also share their insights on the game “Humankind”, as well as how their attitudes toward real life affect how they act within a 4X game.
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#312 Civilization Series 1
12/03/2024 Duración: 55minThis episode marks the beginning of a new series focused on the Civilization series of games. Dirk and David are joined by Soren Johnson to discuss their background with the Civilization games, and how they got introduced to the series. They discuss the development of the earlier games, as well as the broader strokes of Civilization, including the hallmarks of a 4X game, what design space Civ occupies, and where they would like the series to go in Civ 7 and beyond.
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#311 Innovating Themes with Anna Anthropy
27/02/2024 Duración: 52minDirk and Kathryn Hymes meet this episode to talk with Anna Anthropy, digital and tabletop designer known for her prolific work with non-traditional themes. They discuss Anna’s career in game design, and her path into becoming an educator. Topics include why violence is an attractive game element, dealing with releasing art and it no longer being one’s own, one page games, and the absence of sex as a theme or topic.
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#310 Listener Questions
14/02/2024 Duración: 46minDirk and David answer another round of listener questions! They discuss how mobile and desktop games differ, what makes a game “broken”, and tips to follow when designing around a licensed property. They also delve into design stagnation and following what was done before you, as well as when to innovate and when to iterate.
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#309 Industry and Loose Leaf with Tanya X. Short
30/01/2024 Duración: 55minDirk and David are joined by Tanya X. Short, Captain of Kitfox Games. They discuss the balance between appealing to market sensibilities and following one’s own interests, and how to make them work together. They also discuss the difficulty in funding projects with non-normative themes, barriers toward funding indie games, and the unique problems and solutions created while making Loose Leaf.
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#308 Narrative AI with Emily Short
16/01/2024 Duración: 51minDirk and David are joined by legendary interactive fiction writer and creative director of Failbetter Games Emily Short. The trio discuss Emily’s career, her contributions to interactive fiction, and some of her thoughts on both traditional game AI and modern generative AI. Topics include modeling relationships in games, player psychology and how much information to give, and how game AI can be used in non-combat oriented experiences.
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#307 Roundtable with Soren Johnson
02/01/2024 Duración: 52minDirk and David are joined by Soren Johnson, friend of the show and founder of Mohawk Games. The trio answers questions and design problems from the community, and follow up on recent episodes. Topics include achievements and collectables, the importance of having an art style, when to innovate and when to fall back on convention, and how to integrate community involvement in the design process.
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#306 A Highland Song with Jon Ingold
19/12/2023 Duración: 57minDirk and David are joined by Jon Ingold, narrative designer and co-founder of Inkle Studios. They discuss Inkle’s newly released video game A Highland Song, centered around exploration, discovery, and engaging the human form within nature. They discuss the mechanics around rewarding and incentivizing players in an exploration game, ways to hide the quantum ogre, and how to utilize elements of randomness within a story-driven experience.
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#305 Thirsty Suitors with Chandana Ekanayake
05/12/2023 Duración: 53minDirk and David are joined by Chandana Ekanayake, Game Director of Outerloop Games and long-time designer. They discuss Eka’s newly released Thirsty Suitors, a turn-based adventure game centering around culture, relationships, family, and self-expression. They discuss Eka’s career, Outerloop’s titles, and what makes Thirsty Suitors so special. Topics include designing in VR, designing the game only you can make, the game’s strengths and weaknesses, and working within budget.