Sinopsis
Focusing on both digital and tabletop gaming, The Game Design Round Table provides a forum for conversation about critical issues to game design.
Episodios
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#10: Battle of the Bulge, Updates, and More
15/01/2013 Duración: 01h01minAn intimate show this week where Jon and Dirk cover a variety of topics ranging from the new Battle of the Bulge iOS game to Jon’s recent article contrasting turn-based and real-time games. Dirk also provides an update on the progress of his current game, ‘Tomorrow’, and our hosts even spend a few minute discussing another project on Kickstarter that they’re not exactly enamored with.
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#9: Journey of a Part-Time Indie. With Jesse Howard
08/01/2013 Duración: 01h21minThis week Jon and Dirk are joined by Jesse Howard, an academic turned part-time tabletop designer - at age 40. They delve into Jesse’s ongoing journey to develop ‘Ploy’, a promising and innovative abstract card game. The design of Ploy is a very interesting case, as Jesse began with mechanics and only later added theming, which is the opposite approach of our hosts. Along the way, the group explores what they believe to be THE key to game development success.
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#8: End-of-Year Spectacular 2012
02/01/2013 Duración: 01h07minIn the final episode of 2012, Jon and Dirk hand out the first annual TGDRT Game Design Awards. Our hosts highlight some favorites from past episodes but also share their thoughts on a few newcomers - their Games of the Year might come as a bit of a surprise!Happy New Year everyone, and thanks for being a part of the TGDRT community!
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#7: Experience & Replayability. With Scott Lewis
27/12/2012 Duración: 01h06minThis week Jon and Dirk are joined by Firaxis designer and programmer Scott Lewis. He comes on the show to jump into a discussion about “experience” games, which target the player’s first experience, and replayable games, which are designed to hold up over the long haul. Along the way there’s plenty of talk about roguelikes and Spelunky in particular, one of Scott and Jon’s favorites. Unfortunately, the quality of Scott’s audio is a bit suspect, so we apologize for that.
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#6: Running a Game Company. With Uwe Eickert
18/12/2012 Duración: 01h34minThis week Dirk and Jon are joined by Uwe Eickert, founder of Academy Games and designer of several acclaimed board games. They discuss a few of Uwe’s projects including Conflict of Heroes and 1775. Also covered is how and why he got into the business, the challenges of running a tabletop games company and more!
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#5: Digital vs. Tabletop Game Design
12/12/2012 Duración: 01h08minAn intimate show this week in which our co-hosts “go commando,” as Dirk puts it. We compare and contrast tabletop and digital game design, and dig into the process Dirk went through when creating Tomorrow. The crew dives deep into the “nuts and bolts” of development in this episode - so if you enjoy that sort of peek behind the industry’s curtain then you’re really in for a treat!
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#4: Storytelling & Crusader Kings 2. With Paradox.
03/12/2012 Duración: 01h23sHenrik Fahraeus and Chris King from the Paradox Interactive design crew join Jon and Dirk to talk about storytelling in games.
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#3: Trends in Digital & Tabletop Game Design
27/11/2012 Duración: 01h29minBill Abner from Conquistador Games joins Jon and Dirk to talk about trends in digital and tabletop games, as well as his experiences transitioning from gaming media into game development.
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#2: Memory, Innovation and Being an Indie. With Rob Daviau.
20/11/2012 Duración: 01h34minRisk: Legacy designer and newly-minted indie game design company owner Rob Daviau joins Dirk and Jon to talk about a wide-range of topics including memory and persistence in games, innovation, and starting your own game company. Spelunky, Stone Age, Lords of Waterdeep, Civilization and other games are discussed.
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#1: Hello World!
11/11/2012 Duración: 44minThe Game Design Round Table launches with hosts Dirk Knemeyer and Jon Shafer talking about their background in gaming and design.