Ludology

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 454:09:37
  • Mas informaciones

Informações:

Sinopsis

Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.

Episodios

  • Ludology Episode 96 - I Have A Theme

    25/01/2015 Duración: 01h26min

    Ryan and Geoff revisit the topic of theme. Specifically how is theme expressed and integrated in games? Duration: 01:26:58

  • GameTek Classic 95 - Game Security

    18/01/2015 Duración: 05min

    In this classic GameTek, Geoff takes a look at how the physical aspects of a game can be designed to deter or prevent cheating. Duration: 05:39

  • Ludology Episode 95 - The Pitch

    11/01/2015 Duración: 01h03min

    Ryan and Geoff talk about their search for a publish for "Trading in the Mediterranean", and what the next steps are. There is also an important announcement about the future of the show, so stick around until the end. Duration: 1:03:10

  • GameTek Classic 94 - Cheating, Part 2

    21/12/2014 Duración: 06min

    In this classic GameTek, Geoff discusses Reputation as an antidote to Cheating, and how it breaks down as groups grow in size. Duration: 06:40

  • Ludology Episode 94 - Hearth of Stone

    14/12/2014 Duración: 41min

    Ryan and Geoff are thrilled to welcome Ben Brode, Senior Game Designer for Hearthstone, the online card game from Blizzard Entertainment. Ben joins us to discuss the design considerations behind Hearthstone, how they took advantage of the digital medium while still feeling like a physical card game, and why you should deliver pizza to your favorite game studio. Duration: 41:20

  • GameTek Classic 93 - Cheating, Part 1

    07/12/2014 Duración: 06min

    In this classic GameTek, Geoff begins a two-part exploration of cheating with a personal admission. Duration: 6:10

  • Ludology Episode 93 - The Truthiness of Board Game Themes

    30/11/2014 Duración: 56min

    With Geoff goofing off, Ryan is very pleased to welcome noted designer Bruno Faidutti to discuss his article Postcolonial Catan, about how boardgames use cliches and stereotypes as shortcuts to generate theme. DurationL 56:30

  • GameTek Classic 92 - Incentives

    23/11/2014 Duración: 07min

    In this classic GameTek episode, Geoff explores an experiment that uses loss aversion to create an incentive. Is this a new type of carrot? Duration: 07:15

  • Ludology Episode 92 - Envoys of Excellence

    16/11/2014 Duración: 55min

    Ryan and Geoff welcome Vincent Salzillo to the show! Vincent runs a variety of cons, including Metatopia, for game designers. He also runs the First Exposure Hall at Gencon for new designers to publishers and playtesters. His most recent venture is the Envoy program, which helps publishers get their product demonstrated at stores and cons. Duration: 55:48

  • GameTek Classic 91 - Hindsight Bias

    09/11/2014 Duración: 06min

    In this classic GameTek, Geoff discusses the psychological phenomenon of Hindsight Bias, and how it may prevent us from being better players. Duration: 06:37

  • Ludology Episode 91 - Olotka Encounter

    02/11/2014 Duración: 01h16min

    In this episode of Ludology we are thrilled to welcome Peter Olotka, one of the designers of Cosmic Encounter, Dune, and many other classic games.  We discuss the early development of Cosmic Encounter, how it evolved, and other games in the Eon line. Duration: 01:16:25

  • GameTek Classic 90 - Expectation Value Revisited

    26/10/2014 Duración: 05min

    In this classic GameTek, Geoff discusses expectation value, and how it can be used - and misused - in games. Duration: 05:39

  • Ludology Episode 90 - Kniziathon

    19/10/2014 Duración: 01h24min

    Ryan and Geoff take a close look at the body of work of Reiner Knizia, one of the most influential and prolific designers of the modern era. What common threads run through Knizia's work? What lasting impact has he had on the hobby? What are the highlights, lowlights, and hidden gems of his oeuvre? And just how do you pronounce 'oeuvre' anyway? Duration: 01:24:54

  • GameTek Classic 89 - Quasicrystals

    12/10/2014 Duración: 06min

    In this classic GameTek, Geoff talks about putting tiles down without repeating any patterns. Duration: 06:15

  • Ludology Episode 89 - Bridging the Digital Divide

    05/10/2014 Duración: 01h13min

    Ryan and Geoff are very pleased to welcome guest Jordan Weisman, founder of FASA, Wizkids, and Harebrained Schemes, and designer of Battletech, Heroclix, and the just-released Golem Arcana. Jordan joins us to discuss incorporating digital technology, like smartphones and tablets, into the realm of the board game. What special considerations need to be given to the design? Is the technology hobbling or liberating? And what will the future hold for hybrids? Duration: 01:13:42

  • GameTek Classic 88 - Blind RPS

    28/09/2014 Duración: 04min

    In this classic GameTek, Geoff discusses a study done on playing Rock, Paper, Scissors with one player blindfolded and one able to see. Who comes out on top? Duration: 04:41

  • Ludology Episode 88 - Small Booth, Big Dreams

    21/09/2014 Duración: 01h12min

    Ryan and Geoff are pleased to be joined by Travis Chance and Nick Little of Action Phase game, designers of Heroes Wanted.  This was the first time Action Phase has exhibited at Gencon, and we discuss what it was like.  When did they get their booth? How much planning did they do? What was the total cost to do the show? What worked and what didn't? Duration: 01:12:05  

  • GameTek Classic 87 - AI

    14/09/2014 Duración: 06min

    In this classic GameTek, Geoff discusses Artificial Intelligence, and how it affects our play. Duration: 06:15

  • Ludology Episode 87 - Come On Down!

    07/09/2014 Duración: 01h16min

    Geoff finally acquiesces to Ryan's wish to discuss game shows. And you know what? It turned out to be a very fertile area for analysis.  What special considerations are there for game shows? What can game designers learn from them? Duration: 01:08:58  

  • GameTek Classic 86 - Watson

    17/08/2014 Duración: 06min

    In this classic GameTek, Geoff talks about IBM's Jeopardy-playing Watson, and how it fits into the history of Artificial Intelligence research. Duration: 06:10

página 26 de 35