Sinopsis
Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.
Episodios
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GameTek Classic 116 - Gutsy
22/11/2015 Duración: 25minNew Content! Geoff interviews Barry Joseph and Eric Teo about the game Gutsy. Barry is the Associate Director of Digital Learning at the American Museum of Natural History in New York City, and as part of a new exhibit on the human microbiome the team at AMNH worked with Eric Teo, to develop the card game Gutsy. Many of you know Eric Teo as the host of the Push Ur Luck Podcast, and he is also a graduate student studying game design at the NYU Game Center. Why do a card game? What do they hope to teach, and what other roles do games have to augment museum exhibits? A Print & Play copy of Gutsy can be downloaded at the AMNH website! Duration 25:45
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Bam! Pow! Oof!
15/11/2015 Duración: 01h13minMike and Geoff take a look at "Take That" games. When does this mechanic work, and when does it fail? Duration: 1:13:34
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GameTek Classic 115 - Microbes
08/11/2015 Duración: 06minIn this classic GameTek, Geoff talks about the revolutionary studies about the human microbiome, and what that can teach us about playing and designing games. Duration: 06:13
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Ludology Episode 115 - Take Two
01/11/2015 Duración: 01h21minWhat changes are usually made between a first and second edition of a game? And what does that teach us about the design process? Mike and Geoff are joined by guest Paul Grogan, who was heavily involved in the new edition of Through The Ages with CGE, to examine these questions. And since we're talking about Through The Ages, we had to invite Ryan Sturm to come back for an encore visit to the program. Duration 01:21:00
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GameTek Classic 114 - Civilization
25/10/2015 Duración: 08minGeoff gives a quick report on his play of Advanced Civilization last week. Duration: 08:17
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Ludology Episode 114 - The Butterfly Effect
18/10/2015 Duración: 01h04minMike and Geoff talk CHAOS! Mike loves it in his games. Can he convince Geoff of its charms? Duration: 1:04:37
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GameTek Classic 113 - Sunk Costs
11/10/2015 Duración: 05minIn this classic GameTek, Geoff discusses the Sunk Cost Fallacy. Duration: 05:05
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Ludology Episode 113 - Crossover
04/10/2015 Duración: 01h18minWhat games cross over into traditional retailers like Target and Barnes and Noble? Mike and Geoff are joined by Andrew Lupp, National Sales Manager of PSI, to learn the ins and outs. Andrew works with big chains to help them decide which games will sell to the general public, and walks us through the process. Duration: 1:18:15
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GameTek Classic 112 - Betrayal
27/09/2015 Duración: 20minNEW CONTENT! Geoff interviews Vlad Niculae of Cornell about his recent research on predicting betrayal via written communications. The foundation of the study? An only repository of 300 Diplomacy games and all 150,000 messages they generated. Vlad's new project is the online game StreetCrowd, which is also exploring communications and team dynamics. Duration: 20:27
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Ludology Episode 112 - MechaTheme
20/09/2015 Duración: 01h04minMike and Geoff select their top 10 entries from the Ludology contest, and reveal the winner! Duration: 1:04:57
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GameTek Classic 111 - Memory
30/08/2015 Duración: 06minIn this classic GameTek Geoff looks at memory, and how games work with or against it. Duration: 06:10
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Ludology Episode 111 - Silver Ball Playbook
23/08/2015 Duración: 01h05minMike and Geoff are pleased to welcome pinball game designer Keith Johnson, designer of games such as Simpsons Pinball Party, Revenge From Mars, and Lord of the Rings. What are the special design techniques used for designing a pinball game? How do you keep players engaged? How do you make the fixed physical layout feel different in different modes? Duration: 01:05:40
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GameTek Classic 110 - Luck
16/08/2015 Duración: 06minIn this classic GameTek, Geoff talks about luck and what increases or decreases it. Duration: 06:13
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Ludology Episode 110 - The Battle Begins
09/08/2015 Duración: 56minMike and Geoff are pleased to welcome guest Richard Borg to discuss the art of designing war games with mainstream appeal. Mr. Borg is the designer of the Command and Colors series of games, which includes Memoir 44 and Battlelore. What are the features of an entry-level wargame? How can you simplify but still capture the essence of a battle? Duration: 56:06
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GameTek Classic 109 - Power
01/08/2015 Duración: 07minIn this classic GameTek, Geoff talks about making the player feel powerful. We also launch our part of the big Dice Tower Network contest! Duration: 7:42
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Ludology Episode 109 - We're Listening
26/07/2015 Duración: 01h09minMike and Geoff open up the mailbag and answer difficult and interesting listener questions! Duration: 1:09:26
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GameTek Classic 108 - Ludology v Narratology
19/07/2015 Duración: 05minIn this classic GameTek, Geoff takes a look at the debate that raged in the 1990's between Narratologists and Ludologists. Duration: 05:59
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Ludology Episode 108 - Level Up
12/07/2015 Duración: 01h16minGeoff is pleased to welcome Scott Rogers, designer of video games such as Darksiders and God of War, and author of the books Level Up! and Swipe This! The discussion centers around the concept of a 'level' as popularized in video games. Why is it such a popular way to organize games? What advantages does it give the designer? And what is the analog in the boardgame world? Duration: 01:16:05
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GameTek Classic 107 - Analogies
05/07/2015 Duración: 06minIn this classic GameTek, Geoff looks at how a good analogy can dramatically simplify learning a game. Duration: 06:00
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Ludology Episode 107 - Seven Up
28/06/2015 Duración: 01h16minMike and Geoff take a deep dive into the Antoine Bauza game Seven Wonders. What works? What doesn't? What drove the design decisions? Duration: 01:16:26