Watch Out For Fireballs!

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 1284:46:10
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Sinopsis

Watch Out for Fireballs! is a game club podcast, focused on retro and non-current games. Every week, we play a game in its entirety, then discuss its merits and flaws at length. Most episodes begin with a short sketch, and we're pretty liberal about keeping tangents in. But it ultimately comes down to: Why do we like (or dislike?) this game.

Episodios

  • Episode 208: Callahan's Crosstime Saloon

    13/09/2018 Duración: 02h24min

    Callahan's Place is a very special bar, where flawed people from across space and time gather to share their pain and be healed. This makes for a very strange basis for a video game, but Legend managed to pull it off. Though the puzzles aren't always great, Callahan's skates by with a lot by being laugh-out-loud hilarious and unusually humane. Seriously, this is wayyy up there.

  • Episode 207: Quest for Glory II: Trial by Fire

    06/09/2018 Duración: 02h31min

    This month's theme is "Auteur Adventure Games", and we decided to open it with a beloved game by Corey and Lori Ann Cole. Quest for Glory II: Trial by Fire continues our hero's journey as he heads to the Arabian-inspired realm of Shapeir. The Coles had a specific vision for how to combine adventure games and role playing, and also had a very specific kind of light and humorous voice. Large parts of this game are a mess, but it's a very interesting specimen to look at closely.

  • Listener Responses: August 2018 (NieR and God of War)

    30/08/2018 Duración: 53min

    Four episodes, two hacky slashy games, lots of thoughts. It's time to hear your responses to God of War and NieR! Also, we announce the upcoming games. September sees Quest for Glory II: Trial by Fire, Callahan's Crosstime Saloon, and Gabriel Knight 3: Blood of the Sacred, Blood of the Damned. October is Indie horror month... There's a patron poll for the first episode, the second episode will be a special about Micro Horror games, and the final episode is about Night in the Woods.

  • Episode 206: God of War (2005)

    23/08/2018 Duración: 03h14min

    It's inarguable that God of War is an important game, but is it still fun to play? No, not really, but it has its moments. It came late in the PS2 lifecycle and took inspiration from character action games like Devil May Cry, but it added a sense of brutality that launched a fleet of clones. The problem is, the God of War you remember didn't start wtih the first game. No, it became the setpiece-heavy boss-a-thon with God of War II. The original features far more hallways, and almost no bosses, but lays down a solid technical framework for what would come.

  • Episode 205: NieR (Part 3)

    16/08/2018 Duración: 02h17min

    This episode concludes our coverage of NieR, as we talk about the endgame of Route A, and cover everything from Routes B, C, and D. NieR has thoroughly worn out its welcome at this point, even if there is some good stuff to be found in the tricks it plays. So come listen, and hear the specifics of our criticisms.

  • Episode 204: NieR (Part 2)

    10/08/2018 Duración: 02h30min

    The story of NieR continues as we build out our party and explore more modes of play. The doldrums of the previous episode give way to some minor delight. The Forest of Myth shows us a text adventure with a cool conceptual hook, while the Haunted Manor is a Resident Evil pastiche. Then we have to do it all again. This episode covers NieR up through the Forest of Myth, after the time jump.

  • Episode 203: NieR (Part 1)

    02/08/2018 Duración: 02h44min

    Take a look, it's in a book. NieR released with a resounding thud in 2010, neither selling well nor pleasing critics. But since then, it's become a cult classic for people who like experimental narrative and varied play. Nier is a father who is desperately searching for a cure for his daughter's terminal illness. Yonah has the Black Scrawl, and a prophecy about a pair of magical books might be her salvation. The problem is, the game isn't very fun to play, and while there is some really neat narrative stuff going on (with some very likeable and memorable characters), the juice might not be worth the squeeze. This first episode covers the generalities of the game, and we go up through Nier's adventure in Facade.

  • Listener Responses: July 2018 (The Sims 3, Donkey Kong '94, Pathologic)

    26/07/2018 Duración: 50min

    What do you think of The Sims 3, Donkey Kong '94, and Pathologic? Tune in to find out! Includes bonus responses for Earth Defense Force 4.1.

  • Episode 202: Pathologic

    19/07/2018 Duración: 04h06min

    It's the best, most fascinating game you should never play. Pathologic is the definition of a cult classic game. Its adherents will swear by it, while everyone else bounces off. There's a good reason for that: it's one of the best-written games we've covered for the show, and every mechanic is designed to be as unfriendly as possible. For this episode, we follow the Bachelor's route. Daniil Dankovsky is a thanatologist, one who studies death. He's called to a mysterious village on the Russian steppe, which is soon struck by a violent plague that seems to be evil incarnate. Come listen, even if you don't intend to play the game. We'd like to extend a huge thanks to Matt Carney for executive producing this episode through our Patreon.

  • Episode 201: Donkey Kong '94

    12/07/2018 Duración: 01h19min

    This is a special live episode about the best Donkey Kong game, Donkey Kong for the Game Boy. The game begins as a faithful recreation of the Donkey Kong arcade levels, but after that, the roof flies off and the walls fall away... revealing a puzzle platformer with over 100 levels. This game also expands Mario's move set in an important way. Really? Just go play it. Huge thanks to everyone who came out to see us at the Midwest Gaming Classic 2018!

  • Episode 200: The Sims 3

    05/07/2018 Duración: 03h22min

    Do you think life is a game? The Sims, writ large, is a massive series that nobody really talks about as a game. It feels like it exists over in a separate category with MMOs and other perpetual games. But its huge success has hidden the fact that it's incredibly important, and also very very fun. We specifically picked the Sims 3 because of its quality of life improvements, but this episode touches on all of the main Sims games at least a little bit. This episode is very different from our usual releases. It's almost all generalities and mechanics, but there's lots of anecdotes and weird stories at the end. Thanks for helping us get to episode 200!

  • Listener Responses: June 2018 (Better Together)

    28/06/2018 Duración: 43min

    Let's hear what you think of A Way Out, Magicka, and Earth Defense Force 4.1. There aren't very many responses this time, so we hit some belated responses and Just Funnin' as well.

  • Episode 199: Earth Defense Force 4.1

    22/06/2018 Duración: 02h33min

    This game really bugs us. Listen in to find out why... or read this short summary. Earth Defense Force as a series gets a lot of credit for its quirkiness and cheesiness. That praise is earned, but it doesn't paper over repetitive and mediocre gameplay. The Ravagers are back again, and they've brought Giant Insects, spiders, lizards, and all kinds of nasties with them. It's up to the united Earth Defense Force to fight them off, once and for all. Over and over again. With very little difference between the missions. Forever.

  • Episode 198: Magicka

    14/06/2018 Duración: 02h33s

    This week, Gary and Kole conjure up some mixed praise for Magicka, a student project turned indie darling. But here's the hangup: while the core idea of this game is unlike anything we've seen before, its execution falls flat at almost every turn. The writing and humor don't add much to the proceedings, and the game is still a technical mess seven years after its release. So, yeah, the mixture leans pretty heavily toward the negative. Someone make a better game out of this core idea!

  • Episode 197: A Way Out

    07/06/2018 Duración: 02h38min

    Ain't no co-op like A Way Out co-op because A Way Out co-op is mandatory. Back in 2013, Hazelight Studios developed a charming and affecting experimental adventure game called Brothers: A Tale of Two Sons. Five years later, it wanted to continue exploring its pet theme of togetherness, so it created A Way Out. Following the lead of games like Heavy Rain and Until Dawn, it's a cinematic adventure game with one major gimmick: you must play it with someone else. The story is told in split-screen, and makes heavy use of prison and crime movie cliches to show how two convicts, Leo and Vincent, escape from prison and get revenge on a mutual enemy. It's an extremely funny game, but there's one problem... it's not supposed to be funny.

  • Listener Responses: May 2018

    31/05/2018 Duración: 01h11min

    Let's hear what you think about Call of Juarez: Gunslinger, Doom 2016, Bayonetta, and Arcades!

  • Episode 196: Arcades Revisited

    24/05/2018 Duración: 02h42min

    We talked about arcades almost six years ago, and a lot has happened since then. So it's time to go back. For this episode, we each played three games and prepared to talk about them. Spanning several eras and genres, we wanted to learn why arcade games are different and talk about how their design differs from home games. Here are the titles we discuss: TRON. Dig Dug. Captain America and the Avengers. Spider-Man: The Video Game. Area 51. Aliens: Extermination.

  • Episode 195: Bayonetta

    17/05/2018 Duración: 03h48min

    Fly me to the moon and let me play Bayonetta, a crazy over-the-top character action game that is unabashedly all about style. This is a Patreon backer requested episode, and we were super happy to visit Platinum's breakout hit. Bayonetta is a very important character to the recent history of video games, inspiring both affection and controversy. Listen in to hear us talk about her first adventure, and hit on the points where it stumbles (I'm looking at you, motorcycle and missile levels).

  • Episode 194: Doom (2016)

    11/05/2018 Duración: 02h47min

    The winner of our remakes/reboots poll is all about ripping/tearing. The 2016 version of Doom, neé DOOM 4, is all about pace and rhythm. It's also all about gleefully tapping into the spirit of mayhem found in the early entries of this series, and updating it for modern play sensibilities. The result is one of the best-designed games we've played for the show.

  • Episode 193: Call of Juarez: Gunslinger

    03/05/2018 Duración: 02h20min

    The story is in the telling, and who cares if you stretch or fib a little bit? That's the conceit at the center of Call of Juarez: Gunslinger that raises it above its predecessors. It also raises it above its own gameplay, which is firmly in the "arcadey shooter" category. It's stylish as all hell, and it bends to fit the narration in exciting and entertaining ways. A few times during the episode, we decry that Gunslinger was pulled from digital stores. In the time between when we recorded the episode and its release, it was recently re-listed after Techland bought the publishing rights. So go grab it and see what's up!

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