Sinopsis
Watch Out for Fireballs! is a game club podcast, focused on retro and non-current games. Every week, we play a game in its entirety, then discuss its merits and flaws at length. Most episodes begin with a short sketch, and we're pretty liberal about keeping tangents in. But it ultimately comes down to: Why do we like (or dislike?) this game.
Episodios
-
322: The Stanley Parable
08/07/2021 Duración: 01h43minThe Stanley Parable is a short game with a lot to say about games. You play as Stanley, an office worker with a pointless job who finds himself being ordered around by an omniscient narrator. By deciding whether or not to obey him, you stumble into stories that critique and explore the nature of choice in games, and choice in real life. Because this is primarily a comedy game, we recommend playing the Stanley Parable before listening to this episode, because we will ruin the jokes for you.
-
321: Horizon Zero Dawn
01/07/2021 Duración: 03h57minIt's rare to be surprised by a sci fi twist, and this AAA action adventure genuinely surprises. Throw in some engaging combat and not even an electronic T-Rex sized barrel of bloat can hold it back. Thanks Doug!
-
Dispatch: Progression
24/06/2021 Duración: 02h17minThis month's special topic is a discussion about RPG progression. What kinds of character upgrades are satisfying, which ones aren't, and why has there been a broader trend of games getting more bloated with bad RPG systems? We also answer your questions, and read your responses to June's games: Hotline Miami, The Witness, and Super Mario 3D World.
-
-
319: The Witness
10/06/2021 Duración: 02h25minThis week we play the opinionated magnum opus of an opinionated creator. The Witness, created by Jonathan Blow, attempts to use puzzles and geometry to change the way you see the world, and create an engine for repeating the "a-ha!" moment over and over again. It ties one hand behind its back by communicating its mechanics in an entirely nonverbal fashion. Does it succeed at its lofty goals? Listen in to find out. Thanks, Simon!
-
318: Hotline Miami
03/06/2021 Duración: 01h52minDo you like hurting people? Who is leaving messages on your answering machine? Where are you right now? Why are we having this conversation?
-
Dispatch: Strategy Guides
27/05/2021 Duración: 02h14minThis month we have a little love fest for strategy guides, talking about the roles they've filled for us over the years, and what scratches that itch for us nowadays. We also answer your questions and read your responses to Hitman 3, RollerCoaster Tycoon, and Metal Gear Rising: Revengeance.
-
317 Preview: Metal Gear Rising: Revengeance (Preview)
20/05/2021 Duración: 36minThank you Ethan! We were all teens once. Some of us listen to a lot of mall metal, and some of us end up child soldiers. MGR Revengance is a goofy bit of juvenilia but despite vestigial stealth elements muddying the waters a bit, it's really fun to play. You mean to tell me this Jack is back? Hear the whole thing on patreon.com/duckfeedtv
-
316: RollerCoaster Tycoon Classic
13/05/2021 Duración: 01h49minIt's a management sim with a touch of whimsy and customers who are dumb as rocks. This week we talk about the classic theme park development game RollerCoaster Tycoon, breaking down its systems and talking about how we learned to meet the goals it set for us. And we talk a little about real amusement parks along the way.
-
315: Hitman 3
06/05/2021 Duración: 02h04minDo you belieeeeeeve in life after Providence? One of our favorite characters in games gets a proper send off in a game trilogy that would function as a proper send off for the entire stealth genre. Another collection of fun sandboxes to murder in, another collection of funny situations and the like, and a final chance to embody Mr Bathroom, Hitman 3 is great. Thank you to Adam Bucceri! Be sure to check out their game here: https://adam-bucceri.itch.io/enter-the-survival-horror
-
Dispatch: Food in Games
29/04/2021 Duración: 02h01minThis month, we settle in for a light topic... how food is depicted in games. We talk about how it can convey the story of a location, or augment a game's mechanics. We also answer your questions and read your responses to April's games.
-
314 Preview: Ratchet and Clank: Into the Nexus
22/04/2021 Duración: 33minYou know, there's nothing wrong with an above average fastfood sandwich. Sometimes, your body just craves a pretty good game that does everything decently, while not doing anything exceptionally well, and is over in 5 or 6 hours. That game is Ratchet and Clank, which is a total snack game with some unintentionally hilarious pathos and very satisfying weapon upgrades. Thank you Sean! This episode is a PREVIEW! To hear the whole thing, please join us at patreon.com/duckfeedtv
-
313: Riven
15/04/2021 Duración: 02h25minThe odds are always stacked against a sophomore effort. The original Myst was a gigantic success and had a huge cultural impact, finding fans in unlikely places due to its advanced graphics and leisurely pace. Cyan knocked it out of the park when it came to Riven, though, improving on every aspect of the original Myst, while expanding it and making one of the most challenging puzzle adventure games of all time.
-
312: Divinity: Original Sin 2 (Part 2)
08/04/2021 Duración: 04h10minWhat a big game! This is part two of our coverage of an expansive and masterful CRPG, Divinity: Original Sin 2. We pick up with Act 2, as we land on the Reaper's Coast and set about learning the ways of the Godwoken. We continue through to the end of the game, covering a frankly unreasonable amount of content in our quest to learn the secrets of the Veil.
-
311: Divinity: Original Sin 2 (Part 1)
01/04/2021 Duración: 03h28minNo one listens to more podcasts than the man with many cheeses. In this crunchy, and charismatic CRPG, you play as the godwoken, someone with the potential to ascend to the divine. Somewhat standard fantasy tropes are enhanced by charming characters, beautiful music, and best in genre tactical gameplay. Listen here as we cover the beefy generalities and Act 1. Thank you to Jonathan!
-
Dispatch: Tutorials
25/03/2021 Duración: 01h52minKole and Gary answer your questions, discuss what makes a good tutorial, read your responses to March's games, and announce May!
-
310 Preview: Middle-earth: Shadow of Mordor
18/03/2021 Duración: 01h07minTalion caught a bad break. Not only did Sauron kill his family in front of him, but he was killed too! And then an elf spirit had the nerve to possess him and send him on a rampage of vengeance across Mordor! What a revolting predicament. This open world game's big hook is the Nemesis system, which supercharges the sandbox with an evolving army of captains and rivals for you to hunt and manipulate. The story is pretty bland, but you can't deny that this is one of the most inventive open world games to come out in a long time. Thank you, I See Spiders!
-
309: The Magic Circle
11/03/2021 Duración: 02h07minThank you Joe! You're trapped in an incomplete game, and given the power to rewrite your reality. It sounds amazing, and there are plenty of grace notes, but this game is a bit too messy for its own good, making broad points with broad characters in a way that left us both feeling a bit cold. A standout performance from James Urbaniak can't quite save this ambitious but flawed indie.
-
308: Trauma Center: Second Opinion
04/03/2021 Duración: 02h01minThe Trauma Center series is one of the more interesting things to come out of Nintendo's love affair with strange control schemes in the DS and Wii era. These "surgery simulators" end up playing more like a cross between a light gun shooter and Rock Band, as you cut into your patients and use a number of surgical tools to solve their problems and keep them alive. Less successful is the wrapping story, about impossibly young doctors and medical terrorists who inject people with lung bugs. Thanks, Tara, for executive producing this episode!
-
Dispatch: Retro Peril
25/02/2021 Duración: 01h48minThis month's Dispatch topic is what we're calling "Retro Peril", or the idea that playing a newer entry in a genre would stop you from enjoying classic entries if you went back to revisit them. Would it be impossible to find joy in Torment if you got used to the quality of life improvements in Disco Elysium? We also answer your questions, and read your responses to February's games.