Adaptive Path Podcast

Informações:

Sinopsis

Adaptive Path brings together a collection of podcasts from across the web. You'll find our practitioners speaking at conferences and interviewing experts in our field. You'll also find a collection of the best presentations from our events including UX Week and MX: Managing Experience.

Episodios

  • UX Week 2007 | The Psychology of Social Design

    25/03/2008 Duración: 51min

    With the rise of YouTube, Craigslist and MySpace, there is a clear trend toward social design, or designing for the social lives of users. What isn’t so clear is how to design for different social situations that may not have appeared on the web before. To help you attack this problem, we’ll look not only at current good and poor examples of social design, but also mine social psychology to get a larger view of how to design for the social lives of users. After all, humans are social animals. Software should be social, too. In this session, you will: * Learn the advantages of investing in social features. * Discover how to expand current user-research strategies and apply social psychology to enhance the social design aspects of your next project. * Explore new ways to get people to participate in your social-design-enhanced application. About Josh Porter Joshua is a leading member of UIE’s research team and has written extensively on such topics as Web 2.0, Ajax, web standards, and on-site s

  • UX Week 2007 | Smoothing the Way: The Designer as Facilitator

    25/03/2008 Duración: 42min

    Even the best design teams, methods, architecture and tools are no match for a project beset with political infighting, divided priorities or unfocused goals. To truly make an impact, product teams need to have business buy-in and a shared understanding of the project’s direction. Often, it’s up to designers to smooth the way and facilitate this consensus. By greasing the tracks in the early stages of a project, designers can gain the much-needed support of business stakeholders, avoid wasted effort, increase their influence (within their teams and the company at large), and make a more meaningful difference with their work. The key is to bridge competing viewpoints, develop a common vision and break through project roadblocks. And it all starts with the right combination of tools and techniques. In this session, you will: * Discover how to bridge competing viewpoints, develop a common vision and eliminate roadblocks on your next project. * Explore the ways in which your existing design skill-sets

  • UX Week 2007 | Collaborating with Customers: Leveraging Design and Research Methods for Customer Success

    25/03/2008 Duración: 41min

    Millions of people from around the world come to eBay every day, and the eBay user experience design group applies a range of design and research methodologies to understand and address the perceptions and needs of its widely varied customer base. Jeff Herman and Ann Bishop will co-lead this session, sharing some of their methods for collaborating with eBay’s customers and exploring the ways in which they use customer insights to inform specific design solutions. In this session, you will gain a better understanding of how to: * Engage customers throughout the design process. * Apply new methods to address a wide range of customer goals and needs. * Seamlessly blend design and customer research to contribute to your success. About Jeff Herman Jeff leads eBay’s UI and Visual Design group, which is responsible for the design of eBay’s sites around the world. He has over 20 years of experience as a designer at Apple, Yahoo! and the MIT Media Lab, and he has been a guest speaker at CHI, BayCHI an

  • UX Week 2007 | Pattern-Based Design Communication Techniques

    25/03/2008 Duración: 43min

    Interactive behaviors are plastic, flexible things, always subtly shifting in response to the actions of the user. As such, they can be hard to pin down on the printed page. Demos can help express the vision of the design, but the nitty-gritty details must be committed to paper if the design is to survive the development rollercoaster. The challenge is to create a document that remains useful as requirements are added and timelines shift, a document so all-inclusive, it remains relevant even after new problems arise, elevating it to a level truly worthy of an axiom dear to developers’ hearts: “RTFM.” At Cooper, a pattern language is used to structure documents and describe interactive behaviors. Patterns help designers express the design itself, break down the structure of the document into core elements (e.g., the table of contents, section headings, etc.) and lay out the page. Using Cooper projects as an example — including the company’s team structure, methodology and project scoping — along with an actua

  • UX Week 2007 | New Sources of Inspiration for Interaction Design

    25/03/2008 Duración: 55min

    Too often in the field of interaction design, designers only look at other digital products for inspiration. But this narrow stance soon leaves designers devoid of any fresh ideas. If we were to look at the physical world around us, there are sources of inspiration that interaction designers have barely tapped. We should examine mechanical objects and observe their workings. We should look to nature, with its variety of forms and its intricate ecologies. And we should incorporate lessons from other applied arts such as architecture and film into our designs, drawing from their rich histories and products. Let’s turn our eyes to the vast and varied world we inhabit and discover what we can use. About Dan Saffer Dan Saffer is a senior interaction designer for Adaptive Path. Dan has developed successful designs for transactional and e-commerce sites, as well as for applications and devices. He’s worked with a wide variety of organizations, from startups to Fortune 100 companies.

  • UX Week 2007 | International Spy Museum: Orchestrating the User Experience

    25/03/2008 Duración: 47min

    In recent years, museums around the world have been redefining interactive experiences. Museum interactives are environmental and experiential – offering visitors opportunities to experience history, technology, culture and science in custom-designed, dedicated spaces that include artifacts, lighting, audiovisual elements, electro-mechanical technologies, graphics and scenic treatments. The International Spy Museum in Washington, DC has earned industry-wide acclaim for its interactive visitor experiences. This session, presented by the Museum’s lead exhibition designer and lead interactive developer, will explore both the overall exhibition design process and the development of specific interactives created for the Museum. In this session, you will: * Gain an understanding of museum exhibition design approaches * Learn about the process of determining what content is best conveyed through interactive exhibits * Look at interactive experiences from a different perspective * Explore the inter

  • UX Week 2007 | Search: The Purest Expression of Interaction Design

    25/03/2008 Duración: 46min

    Search on the web is ubiquitous. Everyone knows and uses Google. Most websites include a way to search the content within their pages and web users are often classified as either searchers or browsers. For many companies, search is considered a solved problem—you get an engine, point it at your content, add an entry box to your global navigation and you are done. This couldn’t be further from the truth. As experience designers, we have an obligation to understand how search works so we can craft an experience that enhances the lives of our users. For too long we have lived at the mercy of vendors and IT departments and their directives of how search should work. We need to understand what goes on under the search covers so we can put the focus back where it belongs—on the person using the tool, not the tool itself. About Chiara Fox Chiara Fox is a senior information architect for Adaptive Path. Chiara has developed successful information architectures for intranets, informational websites, and e-commerce si

  • UX Week 2006 | Thinking Creatively

    22/02/2008 Duración: 54min

    Kathan Brown, author of the book "Magical Secrets About Thinking Creatively: The Art of Etching and the Truth of Life," discusses how her art publishing group Crown Point Press is helping bring artists together and redefine the communication of their ideas. In a conversation with Janice Fraser, at the Adaptive Path User Experience Week, Brown tells her story of art and working with artists. Fraser, who is CEO and founding partner of Adaptive Path, discusses with Brown that in today's busy world there is little time for examining what leadership is - from a user experience point of view - in the art world. An answer to some of those concerns is the work by Brown, who recounts her experiences with artists, how they approach art as a magical, almost miraculous process. Cooperation is a primary concern at Crown Point Press, where cooperation between artists is critical. Collaboration between artists and printers is another challenge when trying to present art in the best possible way. By recounting experiences

  • UX Week 2006 | Failure: Learning From Your Mistakes (and Ours)

    22/02/2008 Duración: 38min

    Many Adaptive Path projects have been successes, such as the recent acquisition of Measure Map by Google. But in each successful career happened mistakes that led to an understanding how not to be successful. Leading heads of Adaptive Path give examples how projects went wrong because of their personal mistakes. But, best of all, you also get to hear what they learned from that failure. You can understand by example what they understood by painful failure. One of the biggest mistakes, already addressed by the existence of this panel, is not allowing people to communicate failure. Where failure is non-existent, less questions are asked. Some failures might even be inevitable, such as bold goals in an early stage of the project. They might never be reached in time, but they help you to get started. Communication can be a source of mistakes in software projects. There is always the danger of not listening to critics or warnings. But, maybe even worse, you might be listening to the wrong people. Or you might be

  • UX Week 2006 | Understanding Your Content

    22/02/2008 Duración: 42min

    What are content audits and content maps, and why should they matter to companies who publish information on the Web? Chiara Fox, a senior information architect for Adaptive Path, defines the art of Content Analysis in the scope of web application design and migration. She identifies several milestones and key deliverables that most companies can use on their next (re)design project. Content analysis is a core component of the information architect's toolkit. Content analysis is the examination of the content and features that make up a website. Through a content audit, or sampling of representative pieces of content, an information architect can understand the relationships, interdependencies and patterns that exist within the current content on the site. This process also allows the information architect to understand requirements and constraints inherent in the content. Content genres, or types, can be identified and used to create a content map of the site and site templates. The content map provides the

  • UX Week 2006 | Good Design

    22/02/2008 Duración: 16min

    When his company, Adaptive Path, was engaged by a financial services firm to redesign their website that let customers perform retail banking transactions, Peter Merholz, Director of Practice Development, went into the homes of users asking them questions about their usage of the existing website, the kinds of reports they recieved, how they used their computer etc. Designers, according to Merholz, must broaden their peripheral vision to other domains outside their own. A website designer, by habit thinks like a website designer. The task of designing a print document would be quite new and challenging for such a person. However, if designers thought beyond their domains, they would get a better grip on the nuances of design in general and deliver a richer experience to users.

  • UX Week 2006 | What is Interaction Design?

    22/02/2008 Duración: 35min

    If you ask Dan's parents what they think their son does for a living, they might say he's in advertising or that he's a computer programmer. Pressed further, they develop somewhat of a blank staring response when asked what their son does as an Interaction Designer. With that type of response in mind, both from his parents and from many people outside of the Interaction Design community, Dan Saffer presents a definition of his trade. From the highest level, Interaction Design is all about communication. Dan's presentation starts from there and further breaks the communication into three layers. The first layer takes the perspective of the technology itself; what is it, how does it work, and what problems can it solve. The second layer focuses on behavior; what happens when a user pushes this button, and what behaviors will the user exhibit as a result. The third layer is all about people and how they will use a technology to interact with one another. Dan takes time to define exactly what an interaction is.

  • UX Week 2006 | Facilitating Collaboration

    22/02/2008 Duración: 45min

    Web technologies in various stages of adoption are having tremendous impact on the way we all communicate and collaborate online. Ryan Freitas of Adaptive Path provides an overview of how online collaboration has evolved in the presence of wikis, syndication and blogs. He also looks at the impact on how teams work together to use these tools internally, and how they can be utilized to communicate effectively with audiences worldwide. In addition, Freitas surveys the horizon for the next generation of collaboration technologies, and attempts to auger what they might mean for all of us. One of the major issues is how best to evaluate collaboration tools. Freitas reviews some useful methods, including whether the tool works appropriately and how easily it can be used immediately. he believes that collaboration is about fostering ideas so that you can get to a point of coordination.

  • MX Conference 2007 | Creating Customer Loyalty

    05/02/2008 Duración: 01h08min

    Lou Carbone, author and CEO of Experience Engineering, Inc. will change the way you think about customer experience forever. His message to business leaders and professionals is simple: Create customers that come back and customers that tell others, by connecting emotionally with them through the experiences you deliver.

  • MX Conference 2007 | Managing Schizophrenic Projects

    05/02/2008 Duración: 40min

    Today there is an increasing need for companies to deal with "schizophrenic" challenges in creating compelling and profitable user experiences: a long-term vision and roadmap must be developed in parallel with defining near term offerings and tactical development decisions. This leads to tensions and organizational obstacles that need to be managed effectively.

  • MX Conference 2007 | The History of Flickr

    05/02/2008 Duración: 50min

    Caterina Fake, co-founder of Flickr and current member of the Yahoo's Technology Development Group, explains the humble beginnings of one of the earliest and most successful Web 2.0 applications, Flickr. Flickr actually began as a feature in Ludicorp's Game Neverending, a massive multiplayer online roleplaying game that was focused on social interaction rather than the more typical battle-style MMORPG. Ludicorp (from the latin word for "play") was a small game development company in Vancouver started in 2002 by Fake and her partner Stewart Butterfield. Though the community that grew around the game was very dedicated, Ludicorp couldn't make it profitable.

  • MX Conference 2007 | Elevating User Experience

    05/02/2008 Duración: 46min

    Irene Au discusses her previous experience at fast moving companies Netscape and Yahoo!, and how that experience will influence her latest challenge. As the new Director of User Experience at Google, she will be confronted with an organization that is clearly defined by its engineering culture. A shift in priority empahsized hiring for the UI role in 2006. But this does not automatically mean a shift away from Google’s strict engineering orthodoxy. Getting the strategic decision makers in a non-design drive culture to consider user experience and UI design as part of their process will not be an easy task.

  • MX Conference 2007 | Innovation Through Design Thinking

    05/02/2008 Duración: 47min

    Where is design thinking taking us? The role of design is evolving within organizations, from simply optimizing what exists to being a source of new growth. The change is thrusting designers into new roles and domains, including the design of services and the transformation of organizations.

  • MX Conference 2007 | Useful, Usable and Desirable

    05/02/2008 Duración: 47min

    Whirlpool Corporation is a global manufacturer and marketer of major home appliances. Sara Ulius-Sabel, Metrics Manager for the company, presents a glimpse into Whirlpool's product development process through the lens of designing "Useful, Usable, and Desirable" products.

  • MX Conference 2007 | The Transformative Power of Research

    05/02/2008 Duración: 51min

    What does it take to create great design experiences? User-Centered Design is built on the principle that focusing on people will lead to better design. In attempting to understand consumers, companies tend to overlook the messy complexities of life, resulting in incomplete ideas about their customers' behavior. Empathy and insight are needed to fundamentally change generative research and design.

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