The Game Design Round Table

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 313:38:25
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Sinopsis

Focusing on both digital and tabletop gaming, The Game Design Round Table provides a forum for conversation about critical issues to game design.

Episodios

  • #150: Travel Catch-up and Listener Mail

    11/08/2016 Duración: 01h05min

    Dirk, David, and Rob are here on the momentous 150th episode of the Game Design Roundtable to talk about their recent travels. David is traveling the globe to support his game studio and Rob returns from the prestigious Spiel des Jahres awards in Germany. They also tackle some more of your insightful questions. --------------------- Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviau, rob.daviau@ironwallgames.com --------------------- Episode Outline 0:00:58 - Star Trek Conventions 0:09:02 - Spiel des Jahres 0:20:49 - Prototype Cards and nanDECK 0:23:16 - Bidding mechanics 0:32:01 - Abstract games 0:40:50 - Well-written rules 0:49:13 - Designer credits

  • #149: Jellybean Games

    22/07/2016 Duración: 57min

    Dirk brings on guests Peter Hayward and Tania Walker to talk about their work at Jellybean Games. Jellybean places an emphasis on family-friendly games that can still be enjoyed by adults. Peter talks about his role at the company and what prompted him to start in the family game space and Tania shares her experience as an artist and art director. ---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com Peter Hayward - @PeterHayward Tania Walker -@TaniaWalker, taniawalker.com ---------------------Episode Outline 0:01:34 - Jellybean Games 0:12:22 - Scuttle 0:16:05 - The first Kickstarter 0:19:59 - Dracula’s Feast 0:30:31 - Upcoming games 0:48:23 - Future plans for Jellybean 0:52:28 - Advice for Designers

  • #148: More Listener Mail

    28/06/2016 Duración: 01h55s

    Dirk, David, and Rob are back to answer more of your questions. How viable is it to break into the market and make a decent salary? Is high-quality art worth it? And just how do you get cards printed?---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviau, rob.daviau@ironwallgames.com.---------------------Episode Outline 0:00:41 - Games that use memory as a resource 0:14:04 - How to print cards and prototypes 0:25:39 - Art and artists 0:37:43 - Hobby market vs mass market 0:56:31 - The value of IP

  • #147: Black Straw Games

    14/06/2016 Duración: 57min

    Dirk and David welcome designer Sarah Graybill of Black Straw Games to the show to talk about their unique brand of games. Black Straw have developed a collection of abstract and family friendly games while also working to foster the game development community..--------------------- Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Sarah Graybill - @blackstrawgames, blackstrawgames.com ---------------------Episode Outline 0:00:58 - Black Straw Games 0:04:30 - Abstract games 0:11:37 - Rocket Squad 0:15:32 - Publishers 0:18:17 - The design process 0:22:55 - Oolong 0:28:41 - Community development 0:36:59 - Goals for the company 0:44:27 - Oblique

  • #146: Soren Johnson and Offworld Trading Company

    31/05/2016 Duración: 01h04min

    Soren Johnson is back to talk to Dirk and David about his new game, Offworld Trading Company. Offworld is the product of Soren’s own game development studio, Mohawk Games. He dives deep into the development process and the early access model and shares how the game has evolved over time.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Soren Johnson - @sorenjohnson, designer-notes.com, offworldgame.com---------------------0:02:20 - The development process 0:16:48 - Tutorials and concepts 0:21:01 - The campaign 0:33:04 - The daily challenge 0:37:15 - Black markets and goon squads 0:45:25 - Refining the campaign 0:47:05 - Early access and launch 0:55:47 - “Lessons learned”

  • #145: Seafall, Powering Up, and Listener Mail

    04/05/2016 Duración: 57min

    It’s a celebratory show as Dirk, David, and Rob talk about the latest releases from the crew. Rob’s Legacy game Seafall is finally ready for preorder after many years of hard work and Dirk is also pleased to share that his expansion for Tesla vs. Edison - Powering Up - is up on Kickstarter and exceeding his expectations. Our always-curious listeners have provided yet more questions for the panel, and they delve into a variety of topics on digital game implementations and why Rob wants to be a cardboard screen.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com---------------------Episode Outline 0:00:32 - Seafall 0:06:30 - Tesla vs. Edison - Powering Up 0:14:39 - Games in both tabletop and digital format 0:20:19 - App first before Kickstarter? 0:34:13 - Turn length on apps and tabletop 0:39:42 - When are you truly a game designer? 0:45:06 - What physical game component do you most identify with? 0

  • #144: Chris Zinsli and Cardboard Edison

    19/04/2016 Duración: 54min

    Dirk and David are joined by designer and board game community member Chris Zinsli. Chris and his wife Suzanne are the founders of Cardboard Edison, a resource for designers of board games. Their blog and other media have helped countless designers get their ideas into production. They also co-design and publish a slew of their own games that touch on a wide variety of topics.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Chris - @cardboardedison, www.cardboardedison.com---------------------Episode Outline 0:00:18 - Cardboard Edison 0:06:23 - The Process 0:09:58 - Cardboard Edison award-winner “Blood of an Englishman” 0:19:17 - Building the business and publishing 0:25:57 - Tessen 0:33:30 - Dubai 0:40:11 - Sultana 0:42:13 - Working with other publishers 0:45:43 - Co-designing with your spouse 0:49:27 - Pitching to publishers

  • #143: The Mailbag Tolls for Thee

    30/03/2016 Duración: 01h05min

    Dirk, David, and Rob peek into the mailbag once again and answer your questions. After a brief celebration over the recent success of Pandemic Legacy, the trio talk about design-driven narrative and a few questions about the dirty details of rules.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-------------------------Episode Outline 0:04:41 - Tools for design-driven narrative 0:22:38 - Errata and updates for tabletop games 0:39:22 - Handling obscure or difficult rules 0:49:00 - Game design vocabulary

  • #142: Tim Fowers

    17/03/2016 Duración: 57min

    Dirk and David sit down this week with game designer Tim Fowers. A physics major gone rogue in the world of game design, Tim has experience in both board games and the digital space. His games Burgle Bros, Wok Star, and Paperback have allowed him to make the transition to full-time independent game designer.---------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Tim Fowers - @tfowers, www.fowers.net---------------------Episode Outline 0:00:18 - Tim’s background 0:03:42 - From indie to big game studio 0:11:02 - Simplicity: the route to success 0:19:22 - Full time and part time 0:25:02 - Burgle Bros 0:45:03 - Direct sales numbers 0:49:03 - Current and future projects

  • #141: Star Trek Timelines

    25/02/2016 Duración: 01h06min

    Description Dirk and Rob help David celebrate the launch of his company’s game: Star Trek Timelines. Timelines was a long time in the making and is an extremely ambitious game for the mobile platform. David reviews the development process and how the team is stretching the Unity engine to its limits. We also have several listener mail questions to answer.---------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com ------------------------- Episode Outline 0:01:25 - Star Trek Timelines 0:08:35 - Blending different crews 0:21:51 - Board game genres 0:32:27 - Rapid prototyping 0:50:55 - How to price mobile transactions 1:00:24 - Win condition terminology

  • #140: Daniel Doan and Black Shell Media

    09/02/2016 Duración: 55min

    This week Dirk and David are joined by Daniel Doan of Black Shell Media. Daniel’s career in games started with mods for the original Starcraft and grew into his breakout game, Sanctuary RPG. He then moved on to publishing and working with other designers on getting their games to market. Daniel offers advice on how to keep game designs focused and work with focus testing in order to deliver a final product that sells.---------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Daniel Doan - @doandanial, www.blackshellmedia.com ------------------------- Episode Outline 0:00:16 - Daniel’s background 0:03:14 - Starcraft mods 0:04:55 - Sanctuary RPG 0:09:42 - Development and publishing 0:12:55 - Overture 0:20:47 - The rewards in company building 0:25:03 - Black Shell Media 0:31:53 - Influences 0:35:45 - Future platforms 0:40:10 - Future of BSM 0:46:14 - Board game design 0:49:32 - Focus testing

  • #139: Justin Gary

    26/01/2016 Duración: 59min

    Dirk and David are joined by guest Justin Gary, accomplished game designer of many deckbuilding games. Justin’s career started as a professional, award-winning player of Magic: the Gathering and has continued with several successful designs. His creations include Ascension: Chronicle of the Godslayer, and Solforge. He and David talk shop this week about deckbuilding games, including communication to players and strategies for expansions.---------------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Justin Gary - @justin_gary, www.justingary.com-------------------------Episode Outline 0:00:22 - Justin’s background 0:01:50 - Ascension 0:13:34 - Expansions and mechanics 0:19:14 - Influence of Magic: the Gathering 0:21:27 - Early projects 0:26:05 - Law school 0:29:27 - Current projects 0:32:56 - Kickstarter 0:37:07 - Deckbuilding mechanics 0:48:33 - Game design process 0:54:37 - Future goals

  • #138: Checking in with Harrison Pink

    12/01/2016 Duración: 52min

    Return guest Harrison Pink stops by to catch up with Dirk and David and let us know what he’s been up to. Harrison recently moved to a new studio and is working as a world designer on the next Mafia game. He also had the opportunity to travel to China to talk at their GDC conference. He talks about designing for open world games, lessons he’s learned about what players want, and his international travels. Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Harrison Pink - @colonialpink, harrisonpink@gmail.com, blog.harrisonpink.com Episode Outline 0:00:37 - Harrison’s new digs 0:02:56 - World designing 0:08:10 - Team culture 0:14:47 - The Mafia series 0:27:42 - Lessons learned 0:30:20 - Other activities 0:36:51 - Talking at GDC China

  • #137: Once More Into the Mailbag

    07/12/2015 Duración: 01h08min

    Dirk, David, and Rob tackle more listener mail in this week’s episode. We had a lot of great questions come in from our listeners that cover royalty free assets, distribution for board games, and some more from Dirk on Tesla and Edison.---------------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-------------------------Episode Outline 0:01:11 - How do you know when the mechanics are done? 0:10:53 - Not using regular distribution 0:22:25 - Using royalty free assets? 0:33:01 - Do you have any recommendations on finding royalty free assets? 0:41:37 - What are some clever design decisions that were used to cover up flaws? 0:45:50 - Can you comment some more on Tesla and Edison as people? 0:51:12 - Asymmetric design between two players 0:59:40 - Rules-based programming

  • #136: Playing Catch-up

    11/11/2015 Duración: 58min

    We’re back! Dirk, David, and Rob are here again to talk about game design after a flurry of activity and travel. David is knee-deep in Star Trek Timelines and Rob is pleased with the success of Pandemic Legacy. Meanwhile, Dirk was invited to the laboratory of Thomas Edison thanks to the work he did with his game Tesla vs. Edison.---------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-------------------------Episode Outline 0:00:34 - Star Trek Timelines 0:07:02 - Game pacing 0:17:49 - Risk Legacy and Pandemic Legacy 0:27:48 - Expertise, failure, and learning 0:35:53 - Edison Innovation Foundation 0:47:59 Chronicles 0:48:00 - Disruptor Beam

  • #135: Isaac Childres and Gloomhaven

    22/10/2015 Duración: 59min

    Dirk and Rob sit down with game designer Isaac Childres to talk about his self-published and Kickstarted game Gloomhaven. Rob seems to have found the game he’s been looking for all along and has plenty of questions for Isaac, who has published several games on his own and appears to be looking at a hit with Gloomhaven.--------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com Isaac Childres - @cephalofair, cephalofair.com--------------------------------------------------------------------------------Episode Outline 0:00:19 - Gloomhaven 0:06:43 - Retirement mechanic 0:14:06 - Inspirations for Gloomhaven 0:27:40 - Publishing 0:33:12 - Previous games 0:42:51 - Publishing lessons learned 0:50:23 - Upcoming games

  • #134: Expansions and Post-Launch Support

    29/09/2015 Duración: 57min

    Dirk, David, and Rob get together to talk about what happens when the game has shipped and there’s still more to do. Post-launch support can come in the form of features that were originally left on the cutting room floor, expansions to existing content, or continuations of a line with new product. All three of our panelists have experience with expansion content across different industries and share their insights with the listeners.-----------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:51 - Content at the end of the game design 0:08:03 - Business models and design 0:23:51 - Expansion design for tabletop 0:31:51 - Who’s doing expansions right? 0:38:27 - Map expansions

  • #133: Designer Alex Kevern

    17/09/2015 Duración: 57min

    This week Dirk and David are joined by game designer Alex Kevern. Alex has followed the path from gamer to designer and brought several different games to market with a myriad of publishers. He offers his experiences dealing with different publishers as well as modifying themes for games and working on Kickstarter.-----------------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Alex Kevern -@alexwithideas--------------------------------------------------------------------------------Episode Outline 0:00:16 - Alex’s background 0:03:54 - Daxu 0:11:17 - Changing themes 0:16:05 - World’s Fair 0:24:50 - Kickstarter 0:27:45 - Expansions 0:34:01 - Gold West 0:39:46 - Working with publishers 0:46:12 - Future projects

  • #132: Rob’s Back, Time for Listener Mail

    06/09/2015 Duración: 55min

    Rob is back from vacation and it’s time for some more listener mail. Is it possible to play a game that is fun but not good? Should you share your ideas with people before publishing your game?-------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:36 - Pitching to publishers 0:16:52 - Fun games that aren’t good 0:25:44 - The goals of game design 0:32:18 - How much do you share an idea before publishing? 0:40:47 - How do you take on choices in design?

  • #131: David Somerville and Trove

    21/08/2015 Duración: 01h01min

    Dirk and David talk to game designer David Somerville about his game Trove and experiences publishing his first game. David shares his insights as far as community management, how to hand things over, and pitching your games. Other David shares that he really, really wants to be a cave.----Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron David Somerville - @thisistrove------------------------------------------------------------------------------------Episode Outline 0:00:18 - Dave’s background 0:02:31 - Trove: The Crystal Caverns 0:13:04 - Staying current while designing 0:15:21 - Getting set up with a publisher 0:26:20 - Earlier games 0:39:18 - Advice 0:51:28 - Pitching your game

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