Sinopsis
Focusing on both digital and tabletop gaming, The Game Design Round Table provides a forum for conversation about critical issues to game design.
Episodios
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#201 Tim Burrell-Saward and Smart Speakers
08/11/2018 Duración: 30minTim Burrell-Saward joins The Game Design Roundtable and discusses games that use smart speakers.
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#200 Reflections on 200 Episodes of TGDRT
23/10/2018 Duración: 40minOn this 200th episode of The Game Design Roundtable, many members of the team share thier thoughts on the show, the industry and people who have inspired them to be where they are today. Enjoy!
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#199 Tabletop Game Designer - Scott Almes
05/10/2018 Duración: 30minIn this episode, Dirk and Cole have a conversation with tabletop game designer Scott Almes. The discuss tiny box games as well as Scott's experience with a variety of publishers.
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#198 Michael Woods, 38 Studios and Subatomic Studios
23/08/2018 Duración: 33minIn this episode, Dirk and David have a conversation with Michael Woods. Michael previously worked at 38 Studios as well as Subatomic Studios. He shares his experiences with work on games large and small.
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#197 Megagames with Ben Kanelos and Leslie Loy
13/07/2018 Duración: 32minIn this episode, Dirk is joined by Ben Kanelos and Leslie Loy about megagames, also known as large scale simulation event with up to hundreds of participants.
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#196 Admired Designers, Unlikely Games Enjoyed and Listener Questions
22/06/2018 Duración: 38minIn this episode, Cole, Dirk and Kathryn name some admired designers, some unlikely games that they enjoy and answer some listener questions.
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#195 Game Designer Alex Roberts
15/06/2018 Duración: 33minIn this episode, Dirk and Harrison chat with game designer Alex Roberts. They discuss her recent experience with The Star Crossed Kickstarter as well differences between live action and table top game design.
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#194 Kickstarter Results and Listener Questions
25/05/2018 Duración: 38minIn this episode, David, Dirk and Rob get together for a discussion recapping a Kickstarter campaign for Restoration Games' Fireball Island. They also take a couple listener questions and discuss the idea of replayability.
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#193 Game Designer Kellee Santiago
11/05/2018 Duración: 35minIn this episode, Dirk has a great conversation with video game designer Kellee Santiago. They discuss the game Cloud, the state of VR games and this history of game design.
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#192 Engineering Game Design with Aljernon Bolden
20/04/2018 Duración: 34minIn this episode, Dirk and Harrison welcome Aljernon Bolden to the show. They discuss game design from an engineering approach.
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#191 Fireball Island
03/04/2018 Duración: 33minIn this episode, David, Dirk, and Rob get together to answer some listener questions, which turn into a good discussion and a deep dive into a single question about promotion. Also, Rob announces a Kickstarter for Fireball Island.
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#190 Listener Questions - Cons, Kids, Games and Names
22/03/2018 Duración: 34minIn this episode, Cole, David, and Dirk get together to answer some listener questions.
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#189 Gaming the Past with Jeremiah McCall
23/02/2018 Duración: 39minIn this episode, Dirk and Cole have a conversation with Jeremiah McCall who uses games in the classroom to help in teaching history.
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#188 Listener Question - You Don't Blind Test a Painting
09/02/2018 Duración: 27minIn this episode, Dirk, Kathryn and Rob get together to answer listener questions around playtesting and professional backgrounds in design.
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#187 Listener Question - Acronym Edition
18/01/2018 Duración: 36minDescription In this episode, David, Dirk and Harrison get together to answer listener questions. Lots of acronyms and great insights in this episode! JRPG, MUD, MMO ... David Heron - @DavidVHeron Dirk Knemeyer - @DKnemeyer, artana.com, dirk@artana.com Harrison Pink - @gilespink, harrisonpink@gmail.com
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#186 Looking forward and back, 2017 to 2018
29/12/2017 Duración: 31minIn this final episode of 2017, David, Dirk and Kathryn get together to review 2017 and look forward to 2018.
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#185 Game Designer Cole Wehrle
22/12/2017 Duración: 41minIn this episode, David and Dirk speak with game designer Cole Wehrle. They discuss Cole's work and how to find balance designing games with deep historical and cultural context.
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#184: Narrative Designer Edwin McRae
08/12/2017 Duración: 30minIn this episode, Harrison and Dirk speak with Edwin McRae, a narrative designer. They discuss the importance of the narrative line in game design and how it can keep game players engaged throughout a game with immersive details. --------------------- Edwin McRae - www.edmcrae.com, edwin@edmcrae.com Harrison Pink - @gilespink, harrisonpink@gmail.com Dirk Knemeyer - @DKnemeyer, dirk@artana.com, www.artana.com --------------------- Episode Outline 00:14 Welcome Edwin 00:17 Edwin's background 03:34 What is a narrative designer? 05:48 What processes or tools does Edwin use? 07:04 What is jigsaw storytelling? 08:26 What is Harrison's background in narrative storytelling? 10:54 Information on Edwin's work on Path of Exile 13:40 Edwin's background in school and professionally 17:01 Edwin's book writing on narrative design for indies 20:07 Advice to indies on hiring a narrative designer 23:09 What if someone is part way through developing and feels like the narrative is not right 27:27 How would a young writer get exp
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#183: Listener Questions with David, Dirk and Rob
24/11/2017 Duración: 32minIn this episode, David, Dirk and Rob finally get back together to catch up on each other's projects and answer listener questions. --------------------- David Heron - @DavidVHeron Dirk Knemeyer - @DKnemeyer, artana.com, dirk@artana.com Rob Daviau - @robdaviau --------------------- Episode Outline 00:11 The group is back together again - it's been a while. David, Dirk and Rob catch up with what they've all been up to. 07:55 Listener Questions 08:12 Opinions on the rise of game engine marketplaces. 11:49 What is the ideal listener profile where a game engine would be useful? 13:48 Any particular game design books that are recommended? 20:34 David takes the question back to design, in general, and think of philosophy of design. 23:19 Math models and how they are created. Let me know if you have any questions.
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#182: Game Designer Mike Bithell – Thomas Was Alone
19/10/2017 Duración: 31minIn this episode, Dirk and Harrison have a chat with Mike Bithell, designer of games such as Thomas Was Alone, Volume, EarthShape, and Subsurface Circular. They discuss Mike’s path to success and how he’s been able to make such a variety of games. --------------------- Mike Bithell – @mikebithell, mikebithellgames.com Harrison Pink – @GilesPink, harrisonpink.com, harrisonpink@gmail.com Dirk Knemeyer – @DKnemeyer, www.artana.com, dirk@artana.com --------------------- Episode Outline 0:17 Background on Mike 1:23 How did Mike get into games? 3:43 To what does Mike attribute his success? 5:55 Was it really all luck? How about the marketing side? – How Mike ended up on Steam 7:49 For the game, Thomas is Alone, how did narration get added to the game? 11:54 What about games more recent than Thomas is Alone and their great reviews? 15:24 What makes a game, an Bithell company game? 18:46 What’s next? 21:11 Did lack of marketing actually help? 22:59 How do you balance making customers happy against sales volume? 25:01