Playmakers: The Game Industry Podcast

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 24:04:11
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Sinopsis

In each episode, host Jordan Blackman brings on game industry leaders and then dives deep into their experiences and know-how to uncover useful takeaways. Topics include rapid prototyping, specific game design strategies, tactics for Kickstarter success, venture capital funding, and much more.Tune in to hear from guests such as Lorne Lanning, Robin Hunicke, and Brian Allgeier.

Episodios

  • How to Build a Great Reputation in the Game Industry, with Gordon Bellamy

    14/07/2017 Duración: 41min

    Learn More About Jordan & Bright BlackSUPPORT THE SHOW: WRITE A REVIEWListen to it on iTunes.Gordon P. Bellamy is an American video game executive. He has over 19 years of experience and leadership in the interactive entertainment industry. Gordon was the Executive Director of the International Game Developers Association from August 2010 until July 2012. Gordon has spent the past nineteen years producing and marketing interactive content, and developing strategic business partnerships with video game publishers, social media developers and technology partners. As an executive consultant for  International Game Developers Association (https://en.wikipedia.org/w/index.php?title=Z-AXIS&action=edit&redlink=1)  and serves as a judge for the Promax/BDA MI6 Awards, which celebrate the best in marketing, advertising and design within interactive and game entertainment. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

  • Directing AAA Video Games, with Brian Allgeier

    11/07/2017 Duración: 40min

    Learn More About Jordan & Bright BlackSUPPORT THE SHOW: WRITE A REVIEWListen to it on iTunes.An American video game designer who is best known for his work as the lead designer and creative director on the  Insomniac Games (http://www.insomniacgames.com/)  for the PlayStation 2, PlayStation 3, and PlayStation 4. In 2017, he self-published the book Directing Video Games: 101 Tips for Creative Leaders. Written and illustrated by Brian, the book covers the top principles and tips for both aspiring and experienced creative directors. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

  • Game Design Process Lessons from a Master, with Dave Rohrl

    04/07/2017 Duración: 57min

    Learn More About Jordan & Bright BlackSUPPORT THE SHOW: WRITE A REVIEWListen to it on iTunes.Dave Rohrl has more than 22 years experience designing and producing online games for a mass audience.  Over the course of his career, he has led design or production on more than 50 games and overseen or consulted on dozens more and held senior positions at Pogo, PopCap, Zynga, and Playdom. In this episode, we discuss the design process, especially as it pertains to preproduction on casual games. Listen to learn why he encourages bad code and art early in the process and many of the tactics he brings to bear in order to achieve "fun" fast. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

  • How to Create UX that Drives Retention & Monetization, with Alfonzo Burton

    21/06/2017 Duración: 33min

    Learn More About Jordan & Bright BlackSUPPORT THE SHOW: WRITE A REVIEWListen to it on iTunes.Alfonzo Burton is one of the top designers in UI/UX. His insight and unsurpassed design techniques have been utilized by many of the top grossing games in the marketplace to date, many achieving the 100-Million-dollar mark. Alfonzo has founded two design companies that have both been a driving force in UI/UX for the past 15 years. He worked as a Director of UI/UX for both Glu, and Pocket Gems and then moved on as CEO/Creative Director to begin Uxmagicians Inc, a San Francisco-based full-service user experience design agency that focuses on gaming experiences and digital products. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

  • Building Empathy & Emotion into Your Game, with Robin Hunicke

    02/06/2017 Duración: 01h01min

    Learn More About Jordan & Bright BlackSUPPORT THE SHOW: WRITE A REVIEWListen to it on iTunes.Robin Hunicke is an innovative American video game artist. She's also a professor of game design at UC Santa Cruz and the co-founder of Funomena. Hunicke is recognized in the industry for her support of independent game development, experimentation in game design, research in dynamic difficulty adjustment, and the advocacy of women within the games industry. In this interview, we discuss her unique take on games as art, and the process she uses to imbue her games with emotion. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

  • Game Design as a Way of Being, with Eric Zimmerman

    25/05/2017 Duración: 37min

    Learn More About Jordan & Bright BlackSUPPORT THE SHOW: WRITE A REVIEWListen to it on iTunes.Eric Zimmerman is a game designer the co-author of four books including Rules of Play with Katie Salen, which was published in November 2004. Eric Zimmerman has written at least 24 essays and white-papers since 1996, mostly pertaining to game development from an academic standpoint. He's currently a founding faculty at the NYU Game Center. Eric Zimmerman is deeply embedded in New York Game scene. Having originally cofounded Gamelab, the studio that went out to create Diner Dash. In this episode, Eric explains how he designed Gamelab to be a place where people who worked there felt ownership and authorship of the intellectual property that they were creating. We also talk about the value of game design "frameworks" and the art of game design as a way of being in the world. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

  • The Secret Sauce of Video Game Story Design, with Ed Kuehnel

    17/05/2017 Duración: 54min

    Learn More About Jordan & Bright BlackSUPPORT THE SHOW: WRITE A REVIEWListen to it on iTunes.Ed Kuehnel, a screenwriter (Lumberjack Man) and game writer who has worked on over fifty video games for publishers such as Disney Interactive, Paramount Digital, Vivendi/Universal and Ubisoft. Ed's work won Best Narrative at the Game Awards 2014 with Valiant Hearts and has written on critically acclaimed games for some of the most beloved studios in the industry, including Twisted Pixel Games, Uber Entertainment and Telltale Games.  In this interview, we discuss some of the key lessons he's learned along his path to success, and Ed shares the powerful frameworks that he finds consistently useful in crafting great in-game tales. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

  • Hacking Kickstarter to Fund Your Game, with Lorne Lanning Part 2 of 2

    10/05/2017 Duración: 43min

    Learn More About Jordan & Bright BlackSUPPORT THE SHOW: WRITE A REVIEWListen to it on iTunes.Lorne Lanning is an American game designer, director, writer and voice actor. He is also co-founder of Oddworld Inhabitants. He is best known for creating the Oddworld series including Abe's Abe's Exoddus, Munch's Oddysee, Stranger's Wrath and Oddworld: New 'n' Tasty! He is currently working on Oddworld: Soulstorm. In part 2 of our 2 part interview, Lorne discusses further into Kickstarter campaigns and crowdfunding. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

  • Designing Games that Stand the Test of Time, with Lorne Lanning Part 1 of 2

    09/05/2017 Duración: 50min

    Learn More About Jordan & Bright BlackSUPPORT THE SHOW: WRITE A REVIEWListen to it on iTunes.Lorne Lanning is an American game designer, director, writer and voice actor. He is the co-founder of Oddworld Inhabitants and is best known for creating the Oddworld series including Abe's Oddysee, Abe's Exoddus, Munch's Oddysee, Stranger's Wrath and Oddworld: New 'n' Tasty!. He is currently working on Oddworld: Soulstorm. In part 1 of our 2 part interview, Lorne presents his path growing into the role of an artist as a social critic and lays out the specifics of how he weaves an artistic message into his games. He also reveals secrets for creating game worlds that have lasting fan cultures and stand the test of time. **Jordan here, I just wanted to add that this interview was very inspiring to me personally, and helped me reconnect with why I make games, and what I would like to achieve in coming years. I feel that the way Lorne expressed his point of view up in this interview was an incredible gift to our commu

  • How to Use Hollywood Talent in your Game, with Lev Chapelsky

    07/05/2017 Duración: 39min

    Learn More About Jordan & Bright BlackSUPPORT THE SHOW: WRITE A REVIEWListen to it on iTunes.Lev Chapelsky is a founding partner and general manager for (http://www.blindlight.com/) , a Hollywood-based production company that has been operating at the nexus of the videogame and Hollywood industries for the past 12 years.  Leading game producers from all of the global top 20 game companies have turned to Blindlight when they want creative contributions from Hollywood, or when they need help navigating the murky waters between these two industries. This episode will interest Hollywood and game industry writers, voice actors, composers, and producers who want to understand the intricacies that go into Hollywood deals and voice-over work. In this conversation, Lev presented several surprising considerations and approaches when working with Hollywood talent, and presented several common mistakes game producers make along the way. Visit www.playmakerspodcast.com to get access to the full blog post for this

  • One Million Downloads in One Week: The Power of Rapid Prototyping, with Mike Mika

    07/05/2017 Duración: 36min

    Learn More About Jordan & Bright BlackSUPPORT THE SHOW: WRITE A REVIEWListen to it on iTunes. Mike Mika has 20+ years game development experience. He helped launch NGMoco, pioneering some of the first free-to-play games for iPhone. He's run studios and played a major role in the shift to digital content distribution with Xbox Live and PSN. He has shipped over 190 games on every platform since the Game Boy, his most recent title, #IDARB was downloaded by over a million people in the first week of its release. Mike's improvisational approach to game design can inspire any game designer to spend more tame creating interactivity and less time working only with documentation. His enthusiasm for game development and the game business is also very palpable in this interview. In this episode we cover his work on several hit franchises, his experience creating #IDARB, his approach to prototyping quickly and effectively, and surprise attention he recieved in 2013. That was the year when the rest of the wo

  • An Introduction from Your Host Jordan Blackman

    07/05/2017 Duración: 04min

    Learn More About Jordan & Bright BlackSUPPORT THE SHOW: WRITE A REVIEWListen to it on iTunes. In this short intro, host Jordan Blackman explains the genesis of the podcast, discusses who will get the most out its programming, and briefly outlines his own game industry experience. This show is designed to be valuable to ambitious game industry professionals. We cover how to make better games, build better studios, and have better careers. The way we do that is by bringing on top industry experts and achievers and interviewing them for useful know-how and insights. This show is for you if: You want creative and business success in the game industry. You're an ambitious indie developer who wants to make a great game that's also received by a big audience. You care about great game design and game stories. You're a lead at a studio looking to learn from the industry's top creators. You work at a publishing company and want to understand what today's business leaders are doing to drive brand successes. You wan

  • Venture Funding for Game Studios, with Jason Della Rocca

    06/05/2017 Duración: 57min

    Learn More About Jordan & Bright BlackSUPPORT THE SHOW: WRITE A REVIEWListen to it on iTunes.  Connect with Jason:@JasonDellaRocca Execution Labs Gameplay Space @GamePlaySpace  Selected Links from this Episode:Core Design Matro Ubisoft International Game Developers Association (IGDA) Tomb Raider John Carmack  More about Jason: Jason Della Rocca is the co-founder of Execution Labs, a hands-on early stage investor for independent game developers.  Prior, he served as the executive director of the International Game Developers Association (IGDA) for nearly nine years. If you're a studio founder or indie developer looking for funding, this interview will help you understand how to make your project and studio attractive to investors. If you're a game designer or programmer considering creating a studio, this interview will help you get started on a path of success and sustainability. In this episode, Jason tells us about the birth of Execution Labs, elaborates on the specifi

  • Playmakers Trailer

    05/05/2017 Duración: 28s

    A quick intro to what this show is all about.

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