Sinopsis
Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.
Episodios
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GameTek Classic 138 - Lead Changes
23/10/2016 Duración: 06minIn this classic GameTek Geoff looks at lead changes, and some simple mathematical models that reveal some surprising truths. Duration: 06:31
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Ludology Episode 138 - Hug To Win
16/10/2016 Duración: 01h13minMike and Geoff discuss the different ways you can win a game, and how that effects the design and player experience. Duration: 1:13:29
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GameTek Classic 137 - Incompleteness
09/10/2016 Duración: 06minIn this classic GameTek Geoff examines rules as a logical structure, and the way that relates to math concepts of axioms and completeness. Duration: 06:28
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Ludology Episode 137 - A Thorn in the PA
29/09/2016 Duración: 01h15minMike and Geoff are thrilled to welcome two of the designers of Thornwatch, Mike Krahulik and Mike Selinker, to discuss their game design process, and their views on gaming culture. Mike Krahulik is the artist for the popular webcomic Penny Arcade and co-founder with Jerry Holkins. Mike Selinker is founder of Lone Shark games, and designer of many titles, including the Pathfinder Adventure Card Game. Duration: 1:15:33
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GameTek Classic 136 - Hidden But Trackable
25/09/2016 Duración: 06minIn this classic GameTek, Geoff discusses games with 'Hidden But Trackable' information. Is it OK to write things down? Duration: 06:19
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Ludology Episode 136 - Thinking Inside The Box
18/09/2016 Duración: 01h06minMike and Geoff discuss the way that constraints, both internal and external, affect the design process. They are pleased to welcome guest Grant Rodiek, designer of Cry Havoc, to discuss his 54-card Guild, which challenges designers to develop games using only 54 cards. Duration: 1:06:26
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GameTek Classic 135 - Antidosis
11/09/2016 Duración: 05minIn this classic GameTek, Geoff looks at the ancient Greek practice of Antidosis, and it's application as a game mechanism. Duration: 05:34
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Ludology Episode 135 - Necessary Evil
04/09/2016 Duración: 01h07minMike and Geoff talk about teaching games in convention environments. If you are giving demos of a game in a booth, what are the key things to focus on? How much depth do you go into? They also discuss teaching games in general, with tips for getting things going smoothly. Duration: 1:07:30
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GameTek Classic 134 - The Void
28/08/2016 Duración: 16minIn this all-new content, Geoff interviews Curtis Hickman, Chief Creative Officer of The Void, a company pioneering an immersive extension of Virtual Reality called Hyperreality. Debuting a few weeks ago as the Ghostbusters Dimension experience at Madame Tussaud's Wax Museum in New York City, it got immediate rave reviews. What's new about this technology, and how can it be extended in the future? Duration: 16:09
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Ludology Episode 134 - There's No "I" In Team
21/08/2016 Duración: 01h04minMike and Geoff are pleased to welcome guests Sen-Foong Lim and Jay Cormier, designers of Godfather: A New Don, Junk Art, and many more games. How does their collaboration work? What are the advantages and disadvantages of working as a team? Duration: 1:04:54
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GameTek Classic 133 - Scoring Tracks
31/07/2016 Duración: 06minIn this classic GameTek, Geoff talks about Scoring Tracks, and how to make them work with your players, instead of against them. Duration: 06:26
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Ludology Episode 133 - The Crying Game
24/07/2016 Duración: 56minA little window into dinner time at the Engelstein household: Young Brian asks the question "Can a board game make the players cry?" and he ends up on a podcast. So can they? Mike, Geoff, and Brian explore what makes people sad, and whether board games can do that - and how that affects their status as 'art'. Duration: 56:13
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Ludology Episode 132 - Pyramid Scheme
10/07/2016 Duración: 51minMike and Geoff are pleased to welcome Walter Crist, archeologist and co-author of Ancient Egyptians at Play, to discuss the history of board games in ancient Egypt, and their impact on culture and society. Duration: 51:10
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Ludology Episode 131 - Whaa?
26/06/2016 Duración: 01h11minIt's another Listener Question episode! Mike and Geoff take on all comers. Can they survive? Duration: 1:11:21
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GameTek Classic 130 - Mental Models
20/06/2016 Duración: 06minIn this GameTek, Geoff discusses the role that mental models play in how we interact with objects in the world. Duration: 06:00
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Ludology Episode 130 - All of Us
12/06/2016 Duración: 01h49minMike and Geoff are pleased to welcome Suzanne Sheldon and Sydney Engelstein to discuss the topic of diversity and inclusion in gaming. Duration: 1:49:42
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GameTek Classic 129 - Semi Coop Tournaments
05/06/2016 Duración: 06minIn this classic GameTek, Geoff looks at options for structuring tournaments for semi cooperative games. Duration: 06:27
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Ludology Episode 129 - Fast Money
29/05/2016 Duración: 01h09minMike and Geoff are pleased to welcome guest Soren Johnson. Soren was the lead designer on the computer game Civilization, and recently released Offworld Trading Company, which marries a traditional boardgame style economic battle with computer-based real time mechanics. Soren discusses the influence of board games on computer game design, and we go into depth on AI implementations. Duration: 1:09:20
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GameTek Classic 128 - Semi Coops
22/05/2016 Duración: 06minIn this classic GameTek, Geoff looks at semi-cooperative games, and the particular challenges they create for social dynamics. Duration: 06:13
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Ludology Episode 128 - Why?
15/05/2016 Duración: 01h16minMike and Geoff discuss player motivations. What makes people want to play games? How do you design games to appeal to that type of player? Duration: 1:16:16