Ludology

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 454:09:37
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Sinopsis

Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.

Episodios

  • Ludology 222 - Johnny Fairplay

    05/04/2020 Duración: 01h13min

    Emma and Gil welcome accomplished designer Cole Wehrle, designer of Root, Oath, and Pax Pamir (Second Edition), back to the show (Cole previously appeared on Ludology 163 - A Pain in the Asymmetry). We discuss fairness in games. Has it been around for as long as we think it has? What can an "unfair" game do that other games can't? Cole is a staff designer at Leder Games, and co-founded  Wehrlegig Games with his brother Drew. SHOW NOTES 2m18s: You can watch Cole's GDC talk here. 12m02s: Learn more about Twilight Imperium (this is the most recent version, but there were previous versions with slightly different rulesets) 13m52s: Learn more about Memoir '44. 14m25s: Learn more about Scythe. 16m04s: Learn more about Blood Rage and Sushi Go! 19m30s: Gil remembers a bunch of Viking games in the mid-aughts. One of the biggest was Michael Kiesling's Vikings, whose gameplay, while clever, did little to evoke actual Vikings. 22m41s: The book Strike Four was recommended to me by Dennis Goodman, who is himself a base

  • Biography of a Board Game 221.5 - The Game of the Goose

    29/03/2020 Duración: 08min

    In today's Biography of a Board Game, Scott takes us through the long history of The Game of the Goose, which became a template for almost every roll-and-move game into Victorian times and beyond. Show notes: 1m49s: The ancient Egyptian game of Mehen  2m04s: History of the labyrinth 2m24s: The Discus of Phaistos, also known as the Phaistos Disc  2m50s: Games mentioned The Mansion of Happiness  The Checkered Game of Life 3m33s: Bibliothèque curieuse et instructive de divers ouvrages anciens et modernes, a book by Claude-François Ménestrier, is available to read online in French. 4m33s: Works mentioned: La belle Hélène, an opera by Jacques Offenbach  The Will of an Eccentric, a novel by Jules Verne   5m07s: Works mentioned: Le Pont du Nord, a film by Jacques Rivette  Il grande gioco dell'oca, an Italian game show based on the game (Wikipedia page in Italian) 

  • Ludology 221 - The Pac Less Traveled

    22/03/2020 Duración: 01h20min

    Emma and Gil welcome Jonny Pac, designer of Coloma and other games set in the Gold Rush West. Our main topic of discussion is multiple paths to victory: what it brings to a game, what kinds of games need it, what kinds of games don't, and how to avoid the dreaded "point salad" effect. Jonny's published games: Hangtown Coloma A Fistful of Meeples Sierra West Lions of Lydia (on Kickstarter as of the release of this episode!) Merchant's Cove Show notes: 06m28s: Jonny likens Scythe to a race game. Check out Chapter 2 of Characteristics of Games (George Skaff Elias, Richard Garfield, K. Robert Gutschera) for more information about the distinction between a "race" and a "brawl." 07m35s: Games mentioned: Lords of Waterdeep Caylus Caylus 1303 08m32s: Games mentioned: Catan 09m48s: Games mentioned: 7 Wonders Duel 12m56s: Ah, the "Victory Points Suck" argument! Here is the original talk, and here is the rebuttal blog post that Gil wrote. (Scott Westerfeld is actually a really cool person; he was just being a bit hyp

  • GameTek 220.5 - Quantum Computing

    15/03/2020 Duración: 21min

    Geoff welcomes Dr. James Wootton, quantum computing expert and one of the people behind the digital game Hello Quantum, which is made to teach its player about the fundamentals of quantum computing.  Here is Dr. Wootton's blog. Here is the Quantum Information Science Kit (QISKIT) blog Dr. Wootton mentioned. If you're technically inclined, here is Dr. Wootton's GitHub repository. And if you want to take a quantum computer out for a spin, here is the cloud-based service Dr. Wootton mentioned.      

  • Ludology 220 - Adventures in Storytelling

    08/03/2020 Duración: 01h02min

    Emma and Gil welcome Jennifer Ellis and Keith Baker of Twogether Studios. We discuss their approach for integrating stories into their game, whether directly embedded in their game, letting them emerge from the players, or evoked from the look of the product.  Show notes: 05m03s: Check out Keith and Jenn's games: Gloom Illimat Action Cats Phoenix: Dawn Command 17m04s: Keith and Jenn's forthcoming Adventure Zone game is based on the Adventure Zone D&D actual play series.  36m46: More info about Descent. 38m36s: Illimat is a card game conceived by and designed with the band The Decemberists. 40m00s: More info about Cthulhu Fluxx. 49m19s: More info about Keith's award-winning D&D setting Eberron.

  • Biography of a Board Game 219.5 - Trivial Pursuit

    01/03/2020 Duración: 12min

    Scott leads us through the history of Trivial Pursuit, from its conception from two Canadian journalists after trying to play a game of Scrabble with missing pieces, to a full-fledged global 80s fad, to a billion-dollar empire.

  • Ludology 219 - Professor Scott's Wild Ride

    23/02/2020 Duración: 01h16min

    Professor Scott Rogers joins Gil and Emma once again! This time, we're discussing Scott's time as an Imagineer designing games and experiences for Disneyland, and his subsequent work designing VR attractions. It's a fascinating topic, with a surprising amount of overlap into any kind of game design!  Show notes: 05m45s: More info about Disney Play here.  08m06s: Scott is right, sportscaster Al Michaels was indeed traded for Oswald the Lucky Rabbit.  18m16s: Ludology 189 - Missing Selinker, wherein Mike Selinker shares a funny story testing Sorcerers of the Magic Kingdom:  30m20s: The Design of Everyday Things, by Donald Norman. Highly recommended to anyone who wants a better understanding of how people interact with objects.  40m53s: The history of how Tetris has chosen its pieces is really fascinating!  41m29s: Some more information about Legends of Frontierland: Gold Rush. 46m09s: We discussed dark rides and the challenge of choice in an immersive environment Ludology 214 - Escape from Reality with Strang

  • GameTek Classic 218.5 - Alpha Zero

    16/02/2020 Duración: 06min

    Geoff discusses Alpha Zero, a neural net that can play Go, Chess, and Shogi better than anyone in the world. It defeated the best AI in those respective games (each of whom had previously defeated the best humans in the world) with only a few hours of training. What does this spell for the future of AI, and the future of game design?

  • Ludology 218 - Building Games, Bit By Bit

    09/02/2020 Duración: 01h07min

    Emma and Gil welcome Geoff Engelstein and Isaac Shalev back to the show to discuss their new book Building Blocks of Tabletop Game Design. This is a reference of board game mechanisms that any designer, new or experienced, can use to look up different tools they can use to solve problems in game design. Games and other things mentioned in this episode: 19m30s:  Kraftwagen Glen More Francis Drake Egezia High Rise 19m39s: Opinionated Gamers article on time track vs. one-way track  Patchwork Thebes Tokaido Tutankhamen 22m13s: Impulse 23m11s: Great Western Trail 33m55s: Empire Builder 35m22s: Monopoly Sushi Go Advanced Squad Leader 41m07s: BoardGameGeek official mechanism page  51m30s: Diplomacy 52m10s: Republic of Rome  Cutthroat Caverns 53m07s: Prisoner's Dilemma 54m27s: Catan 55m55s: Interview with Donald X. Vaccharino about theme, mechanism, and data  1h04m54s: Drop Geoff a BGG GeekMail Drop Isaac a BGG GeekMail Encyclopedia of Mechanisms Guild on BGG

  • Biography of a Board Game 217.5 - Rock 'Em Sock 'Em Robots

    02/02/2020 Duración: 10min

    Scott uncovers the history of the classic game Rock 'Em Sock 'Em Robots, which has been delighting kids (and kids-at-heart) since 1964. He discusses the influences that converged in making the game, why the combatants are robots, and how it's influenced everything from video games to real-life combat robotics.

  • Ludology 217 - What IF?

    26/01/2020 Duración: 01h04min

    Legendary Interactive Fiction writer Andrew Plotkin joins Gil and Emma to talk about text-based stories that players can participate in. We explore the form's history and unique strengths, and discuss what good writing can bring to a game's experience. Interactive Fiction platforms mentioned in this episode: Inform Twine ChoiceScript Ink Check out some of Andrew's IF work: Shade Spider & Web Hadean Lands Other video games mentioned in this episode: Colossal Cave Adventure Zork Donut County 80 Days Heaven's Vault Galatea AI Dungeon No Man's Sky Board games and analog IF mentioned in this episode: Werewolf 7th Continent 1,001 Odysseys Choose Your Own Adventure™ books Meanwhile Fighting Fantasy books Leanna Fled the Cranberry Bog If you would like to explore the world of IF, a good place to start is the Interactive Fiction Database - it's like the BGG of IF! Some good games to start with (this is hardly an authoritative list): 9:05 - You can easily play this in one sitting, and in most cases, you w

  • GameTek Classic 216.5 - Path Dependence

    19/01/2020 Duración: 06min

    In this GameTek Classic, Geoff describes the idea of "path dependence," and discusses how human game players allow their past to affect their present. Should players care about how they got to a certain point in their game?

  • Ludology 216 - Buonohardcore 2020

    12/01/2020 Duración: 01h18min

    Ludology returns for 2020, with our annual tradition of bringing on board game industry veteran Stephen Buonocore from Stronghold Games/Indie Game Studios to discuss the state of the industry. 2020 will be an interesting year for board games. What challenges await us? Is it smooth sailing? Doom and gloom? Somewhere in-between?

  • Ludology 215 - Table Topics

    15/12/2019 Duración: 55min

    In this episode recorded at BGG.CON, Scott and Gil tell Emma all about Tabletop Network, a convention about the theory behind game design that happens right before BGG.CON. We gush about our favorite talks, and tell you what makes Tabletop Network so unique.

  • Biography of a Board Game 214.5 - Mafia/Werewolf

    08/12/2019 Duración: 09min

    Scott gives us a history of the classic social deduction game Mafia, from its origins in a Russian high school classroom to its transformation beneath a full moon into Werewolf. 

  • Ludology 214 - Escape from Reality

    01/12/2019 Duración: 01h10min

    Escape rooms have been providing a new form of play for much of this decade. At the same time, immersive theater has been providing a new form of storytelling. What happens when the two get mixed? In this episode, Emma and Gil are joined by Haley E.R. Cooper and J. Cameron Cooper of Strange Bird Immersive, who run the hybrid escape room/immersive theater piece The Man From Beyond, and the Immersology blog. How can escape rooms use immersive theater to tell a story? And how can we learn from that to better tell stories in our games? (Note: starting this episode, we are going to feature more detailed show notes of things we bring up in our conversation. That's especially important in this episode, as we refer to theater works that may not be well-known to others!) Games mentioned in this episode (all digital):The Stanley Parable Myst Gone Home Theater shows mentioned in this episode:Sleep No More Sweeney Todd (2017 off-Broadway semi-immersive) Selfie museums (e.g. Color Factory) Meow Wolf Natasha, Pierre, and

  • GameTek 213.5 - The Incan Gold Experiment

    24/11/2019 Duración: 34min

    Back in Ludology 185, Geoff brought up a thought experiment. What if someone rethemed Incan Gold to a firefighting game? Would people play any differently?  Dr. Stephen Blessing (@cognitive_gamer) of the University of Tampa took up the challenge, and with the help of research assistant Elena Sakosky, designed and ran the experiment that Geoff proposed. In this GameTek, Dr. Blessing and Sakosky join Geoff to discuss their findings. Did players take more risks if they felt, thematically, that lives were on the line? If you'd like to hear more of Dr. Blessing's work, listen to his podcast, Cognitive Gamer: http://cognitivegamer.com/

  • Ludology 213 - Your Humble Narrator

    17/11/2019 Duración: 53min

    Gil and Emma discuss narrative in games. How can narrative improve games? What is the difference between embedded and emergent narrative? And what the are common ways that prototypes of narrative games can fail?

  • Ludology 212.5 - Naked Baby Photos

    10/11/2019 Duración: 57min

    In this special episode of Ludology, recorded live at GrandCon 2019, Gil and Geoff go back in time to recount their earliest game designs. Were they as embarrassing? Were they any good? What is Gil's infamous action mechanism, and was Geoff able to capture the essence of the Battle of Cannae for a school assignment? We also take some live listener questions at the end.

  • Ludology 212 - Inventing Play

    03/11/2019 Duración: 01h07min

    Emma and Gil welcome mass-market game and toy inventor Kim Vandenbrouke to the show. How is "inventing" a mass-market game different than "designing" a hobby game? Why is the toy/mass-market industry so much more secretive? And how does one deal with all the publisher rejection? You can read Kim's writings on the toy and mass-market game industry here: https://www.thegameaisle.com/kim-vandenbroucke/

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