Ludology

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 454:09:37
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Sinopsis

Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.

Episodios

  • Biography of a Board Game 252.5 - King of Tokyo

    20/06/2021 Duración: 12min

    Scott rampages through the history of Richard Garfield's hit game King of Tokyo. How was this game made, and what did its standalone sequel King of New York add to it? BIBLIOGRAPHY OF A BOARD GAME https://boardgamegeek.com/boardgamepodcastepisode/76209/podcast-20-king-tokyo https://www.youtube.com/watch?v=afu516A828k https://www.iello.com/co.uk/news/monster-of-the-week-game-is-over-all-about-king-of-verse https://boardgamegeek.com/blogpost/116703/interview-richard-garfield-designer-magic-gatherin https://meepletown.com/2012/09/game-designer-interview-richard-garfield/

  • Ludology 252 - Crazy Rich Storytelling

    13/06/2021 Duración: 01h12min

    Gil and Sen welcome Calvin Wong Tze Loon 黃子倫 to the show to discuss narrative in games. How can we improve a game's narrative through its mechanisms, its components, and even its box size? SHOW NOTES 0m46s: Calvin played P.T. Goh in the film Crazy Rich Asians. Also, info on Twilight Imperium's expansion Prophecy of Kings that Calvin did some writing for, and forthcoming RPG Embers of the Imperium. 3m16s: "Mayfair" in UK-based editions of Monopoly is equivalent to "Boardwalk" in US-based editions of the game.  7m39s: Android: Netrunner 10m18s: The fan organization NISEI, currently supporting organized Netrunner play, releasing new cards, and keeping the game alive. 11m28s: Here's what Gil wrote about flavor text on Twitter. 14m44s: Pasaraya Supermarket Manager. Gil also regrets not bringing up diegesis in games (making the components, graphic design, and form of a game match its narrative) like in Inhuman Conditions. 19m22s: The Tiny Epic series of games. 23m31s: Gil accidentally gave out the name of the

  • GameTek Classic 251.5 - Lotteries

    06/06/2021 Duración: 06min

    Geoff muses on the combination of two of his favorite topics: loss aversion and the lottery. Why do more people buy lottery tickets when the odds of winning are lower? How does that affect the payout? And what is the effect of a lottery win on a person's life?

  • Ludology 251 - All in the Family

    30/05/2021 Duración: 01h09min

    Erica and Scott welcome Ryan and Malorie Laukat, the couple behind Red Raven Games. Ryan is known as the designer and illustrator for games like Eight Minute Empire, Above and Below, Near and Far, Islebound, Empires of the Void, Artifacts Inc., Megaland, and the forthcoming Now or Never. They are also the subject of an upcoming documentary, Crafting Arzium.  Ryan is often seen as the sole force behind Red Raven Games, but Malorie and the whole Laukat family do a lot of work behind the scenes. We talk about the challenges and opportunities of making games as a family, how to maintain a work/life balance, and how to get your kids to playtest your latest game. SHOW NOTES 27m32s: Tales of the Arabian Nights 38m59s: We discussed the different markets you can sell your game in on Ludology 246 - Cornering the Market. 51m14s: You can hear the Laukats' original music in their Sleeping Gods Kickstarter trailer. 1h07m24s: Here's the Red Raven website, their Twitter, their Facebook, and their Instagram.

  • Biography of a Board Game 250.5 - El Grande

    23/05/2021 Duración: 08min

    Scott takes us through the history of El Grande, from its beginnings as a game about the Trojan War to its influence on the current board game scene. BIBLIOGRAPHY OF A BOARD GAME https://opinionatedgamers.com/2015/07/27/sdj-re-reviews-18-el-grande/ https://boardgamegeek.com/thread/82783/interviews-optimist-73-wolfgang-kramer-el-grande https://www.mechanics-and-meeples.com/2014/09/08/el-grande-the-art-of-majority-control/ https://brettspielbox.de/interview-mit-wolfgang-kramer-teil-2/ https://www.youtube.com/watch?v=QTKYuVmOooQ

  • Ludology 250 - Thanks for the Emma-ries

    16/05/2021 Duración: 52min

    On a special milestone episode of Ludology, Gil Hova and Scott Rogers say goodbye to our beloved Emma Larkins, as she departs as a co-host after 50 amazing episodes. Geoff Engelstein drops by to check in on us. And we're also joined by new co-hosts Erica Bouyouris and Sen-Foong Lim! SHOW NOTES 05m02s: Emma has earned quite a few awards for her game Abandon All Artichokes: the Golden Geek Light Game of the Year, the American Tabletop Award for Early Gamers, and yes, the Parent's Choice Silver Award. 07m25s: Here are Emma's favorite episodes: Ludology 247 - Orc-kay Computer with James Mendez Hodes Ludology 244 - Games Brought to Life with Jeeyon Shim (her Kickstarter for her new game The Shape of Shadows that Emma mentioned will be running for another week) Ludology 240 - Are You Receiving Me? with Adrienne Smith (a slight correction: Adrienne has won IFAF gold medals in international competitions, but has yet to win the Super Bowl) Ludology 233 - A Sporting Chance with Omari Akil Ludology 231 - STEAM Engin

  • GameTek Classic 249.5 - Battle Royale

    09/05/2021 Duración: 07min

    Geoff parachutes into the world of battle royale games like Fortnite, and how they eclipsed MOBA (multiplayer online battle arena) games like Heroes of the Storm. Is there something special about battle royales that we can study as general lessons in game designs?

  • Ludology 249 - Gaming the System

    02/05/2021 Duración: 01h18min

    Emma and Gil welcome returning guest Eric Zimmerman, who last appeared on the show on Episode 79 to discuss the magic circle in gaming. This time, Eric discusses his idea of the 21st century being a "ludic century," and what makes games especially important today. We also discuss how games' powers can be used for evil, if tabletop games can become more environmentally sustainable, and see if there can be an equivalent to farmers' markets or slow food in tabletop game. SHOW NOTES 1m26s: Eric's previous tabletop games: Quantum, The Metagame (with Colleen Macklin and John Sharp). He also mentions Gamelab, Diner Dash, Sissyfight, Dear Reader, NYU Game Center (where Gil and Geoff are also adjuncts), and Rules of Play. Eric also mentions his large-scale art installation games that he's done with his partner Nathalie Pozzi. Here are a few of them: Interference, Starry Heavens, and Waiting Rooms. 5m34s: Here is Eric's original Ludic Century essay/manifesto, published in 2013. 16m27s: More info about Bernie De Kov

  • Biography of a Board Game 248.5 - Pass-out

    25/04/2021 Duración: 06min

    Scott takes us through the history of the bizarre drinking game Pass-Out, which is arguably a direct predecessor to the modern risqué adult party game.  (Note: We at Ludology do not condone binge drinking, especially when prompted by a game. If a game tells you that you have to drink, but you feel that you need to stop drinking, you should stop playing the game.) BIBLIOGRAPHY OF A BOARD GAME https://punchdrink.com/articles/house-rules-pass-out-board-game-1960s-drinking-game/ https://news.google.com/newspapers?nid=1345&dat=19910806&id=G1pYAAAAIBAJ&sjid=DvoDAAAAIBAJ&pg=7002,621780&hl=en https://boardgames.com/designer/frank-bresee#google_vignette

  • Ludology 248 - Solo-liloquy

    18/04/2021 Duración: 01h10min

    Emma and Gil sit down with Carla Kopp of Weird Giraffe Games and Galactic Raptor Games to discuss designing solo modes for games, the merits of "bots" in solo games, and how these bots tend to be named "Steve." SHOW NOTES 2m00s: Carla's first published game Super Hack Override. 4m53s: We spoke with Morten Monrad Pedersen on Ludology 154 - Leave Me Alone! about using Automa to make solo versions of games. 7m02s: Sarah Reed is a game designer, disability advocate, and all-around excellent person.  11m00s: The Cat Lady implementation for iOS and Android. 18m20s: Just a quick reminder that we’re talking about the digital implementation of the game Cat Lady, as opposed to Carla’s tabletop AIs. AI difficulty levels are more common in apps than they are in tabletop games.  19m45s: The Splendor digital implementation is sadly no longer available. 20m34s: Gil mentions the solo mode that comes in the tabletop version of It’s a Wonderful World. Emma mentions the solo mode from the Galaxy Trucker app. 21m13s: Calico 21

  • GameTek 247.5 - Mana

    11/04/2021 Duración: 07min

    Geoff talks about how games benefit when designers use familiar terms to describe familiar concepts. He also dives into the term "mana," tracing it back to its indigenous origins, and explains how it became a popular gaming term to track how much magic a character can expend.

  • Ludology 247 - Orc-kay Computer

    04/04/2021 Duración: 01h25min

    Emma and Gil sit down with James Mendez Hodes to discuss his work as a cultural consultant, and the series of "orcticles" he wrote describing how the depiction of orcs in fantasy games can bring up problematic real-world stereotypes. CONTENT WARNING: This episode includes many references to racism and a section discussing sexual assault. SHOW NOTES 01m55s: Orcus, a god of the underworld. 04m29s: J.R.R. Tolkien's Urak-hai, the strongest kind of Orc in Middle Earth. 27m49s: The Marathi people from India. We also get into the thorny, complicated, and vitally-important subject of intersectionality. 32m57s: Here is the Adam Ruins Everything episode on the "model minority" myth. 34m30s: Gil meant the "domino theory," a Cold War idea that suggested that one country that became communist would inevitably make its neighbors, and those neighbors, communist as well. 38m04s: More information about James Baldwin's writings on race. 45m19s: We had John talking safety tools on Ludology 227 - Respect the X. 53m03s: Edward Sa

  • Biography of a Board Game 246.5 - Quarriors

    28/03/2021 Duración: 11min

    Scott describes the history of Quarriors!, which became the base system for both the Marvel and DC Dice Masters games, among other licenses.  BIBLIOGRAPHY OF A BOARD GAME Tabletop Gaming Magazine issue 3 “The Making of Marvel Dice Masters” by Owen Duffy https://boardgamegeek.com/blogpost/30410/designer-diary-dice-masters-no-catchy-title-just-b https://thegaminggang.com/game-news/table-top-gaming/the-gaming-gang-extra-77-interview-with-game-designer-mike-elliott/ http://www.ludology.net/ - episode 13 https://v1.escapistmagazine.com/news/view/134033-Marvel-Dice-Masters-Meets-Incredible-Response-Sells-Out-Rapidly

  • Ludology 246 - Cornering the Market

    21/03/2021 Duración: 01h18min

    Emma, Gil, and Scott have a roundtable discussion in which they discuss the three sales channels, or markets, your board game can be available in: hobby, specialty, and mass. What are the differences between them, and how can a game move from one to another? SHOW NOTES 0m48s: Erica and Sen are joining the show! You can watch them in the Meeple Syrup Show. Some of Sen's games: Junk Art, Akotiri, and Jiangshi: Blood in the Banquet Hall. Some of Erica's games: Bosk, Roar: King of the Pride, Kodama 3D, Scott Pilgrim Miniatures The World, Steven Universe: Beach-A-Palooza, and the forthcoming Rat Queens. Here's Sen's appearance on Ludology 236 - Role With It. 2m11s: The hobby "classics": Catan, Carcassonne. The new hotness as of this recording: Bonfire, Carnegie (which is so hot, it's not even out yet...).  2m55s: More info about PSI, the sales agent Gil (and many other publishers) use to sell their games to publishers. 4m11s: Yep. 4m36s: Wingspan, Terraforming Mars, Codenames 11m15s: Phoenix Games and Mox Board

  • GameTek Classic 245.5 - Leadership

    14/03/2021 Duración: 06min

    Geoff looks at a recent study that attempted to find a correlation between participants' actions in a game and how they would score in a survey of leadership skills. How can a game tell us whether a person is more or less likely to prefer to lead a group?

  • Ludology 245 - Play It Again Games

    07/03/2021 Duración: 01h03min

    Emma and Gil welcome Emerson Matsuuchi back to the show to discuss his experience designing the Century game series, and what it's like designing 3 "mixable" games. SHOW NOTES 0m37s: We last heard Emerson as a guest on Ludology 106 - Hide and Seek. 1m01s: In addition to the Century series, Emerson has designed Reef and Foundations of Rome. 1m45s: When there's no pandemic raging around the world, Gil runs a playtest group in New York City. Emma and Emerson were both members before they moved away.  4m31s: Ah, the classic sitcom misunderstanding.  8m12s: A list of cards currently banned in Magic: The Gathering tournament play. 11m17s: Bruges 13m03s: Dominion: Second Edition 14m11s: You can watch Emma appear on Table Takes on Gen Con's Twitch channel. 26m56s: The Betrayal family of games. 29m14s: An API (application programming interface) is a software interface that allows programmers to allow various computer programs and other devices to talk to each other.  31m27s: In writing, "pantsing" means writing

  • Biography of a Board Game 244.5 - Alien Frontiers

    28/02/2021 Duración: 11min

    Scott delves into the history of the first big board game success on Kickstarter: Tory Niemann's Alien Frontiers. BIBLIOGRAPHY OF A BOARD GAME TEXT: https://v1.escapistmagazine.com/articles/view/tabletop/features/11916-How-One-Project-Shaped-Gaming-s-Use-of-Crowdfunding https://boardgamegeek.com/blogpost/5209/interview-tory-niemann http://dicehateme.com/2010/08/alien-frontiers-a-new-world-for-game-publishing/ https://blog.tabletopia.com/tory-niemann-dont-underestimate-the-glossy-vibrant-dice/ https://thegaminggang.com/thoughts-on-gaming/the-final-frontier-10-questions-with-tory-niemann-designer-of-alien-frontiers/ AUDIO: https://therewillbe.games/podcasts/8102-planet-of-dice

  • Ludology 244 - Games Brought to Life

    21/02/2021 Duración: 01h31min

    Emma and Gil chat with Jeeyon Shim, game designer, nature fan, and mushroom enthusiast. Jeeyon's games are about connecting with one's environment, and we discuss what it's like to make games like this. We also discuss playtesting (or not playtesting) indie games, the conception of "nature" and its connection with humanity, and how cute our pets are. SHOW NOTES 1m53s: The IGDN is the Indie Game Developer Network, an organization supporting indie tabletop designers. They offer mentorships and convention scholarships; one of these is to Metatopia, a tabletop game design convention in New Jersey. 4m25s: Jeeyon's games Dear Poppy, First Lesson, Your Dead Friend 8m30s: Daniel Kwan, half of the Asians Represent podcast. 12m09s: Avery Alder's Belonging Outside Belonging and D. Vincent Baker and Meguey Baker's Powered by the Apocalypse (PbtA) are both tabletop RPG "engines" that can be used to make other games. Belonging Outside Belonging first appeared in Dream Askew, and PbtA first appeared in Apocalypse World. 13m

  • GameTek Classic 243.5 - Beacons

    14/02/2021 Duración: 06min

    Geoff considers a classic problem: how do two parties in two different locations agree on a random number result, like a die roll? We cover the clever solution wargamers worked out, as well as an ultra-modern approach.

  • Ludology 243 - Play Blall!

    07/02/2021 Duración: 01h11min

    Emma and Gil chat with Sam Rosenthal and Stephen Bell of The Game Band, known for their bizarre cosmic horror sports sim Blaseball. We discuss the unique feedback loop between Blaseball's fans and its creators, the benefits of apophenia, and how baseball was uniquely suited for this treatment at this moment in history. SHOW NOTES 7m00s: The score bug that Gil is referring to is the graphic that appears overlaid on most sports broadcast, showing the game's score and other vital stats. Gil also refers to external chest protectors that baseball umpires used to wear, an icon of baseball from decades past. 7m59s: The Blaseball wiki. 10m00s: The music that Stephen refers to is literal fan-made music. Fan canon says that the team the Seattle Garages are actually a rock band forced to play Blaseball. Fans have actually recorded and released these albums. 19m05s: Here's Cat Manning's excellent Blaseball primer. It's a good way to get a sense of the lore of the game. 22m11s: We chatted with game designer and wide rec

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