Watch Out For Fireballs!

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 1284:46:10
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Informações:

Sinopsis

Watch Out for Fireballs! is a game club podcast, focused on retro and non-current games. Every week, we play a game in its entirety, then discuss its merits and flaws at length. Most episodes begin with a short sketch, and we're pretty liberal about keeping tangents in. But it ultimately comes down to: Why do we like (or dislike?) this game.

Episodios

  • 368: Bugsnax

    01/09/2022 Duración: 01h57min

    Bugsnax is a cute indie that caught a lot of attention with its catchy theme song, but did you know there's a whole game behind that song? We play this cute combination of Pokemon Snap and Ape Escape, navigating Snaktooth Island and catching bugs who happen to be snacks. The goal? To help the townspeople and learn the truth of what's really happening on this island, with these snacks who happen to be bugs. A big thanks to Cody for executive producing this episode! This week's highlight is Rod Symba, a musical artist who is looking to start scoring indie games. Check them out over at Instagram! (https://www.instagram.com/rodsymba)

  • 368: WOFF Dispatch: Where Games Take Place

    24/08/2022 Duración: 02h05min

    We answer your questions, read your responses to August's games, and spend some time talking about the sorts of places that show up in games, and what we'd like to see more of, before announcing our slate for the best month of the year, October.

  • WOFF 367 Preview: Wario Land 4

    18/08/2022 Duración: 43min

    Wario is one of Nintendo's secret best weapons. As "the opposite of Mario" he is an aesthetic triumph, indulging in every vice and drawing us in with his shamelessness. And for a while, he was the star of his own series of puzzle platformers on Nintendo portable systems. Wario Land 4 is an odd duck in that sub-series, with a more action-oriented presentation that doesn't leave the puzzles behind. And best of all? It hardly repeats itself, giving the player a buffet of unique visual and gameplay concepts. It's hard to recommend against this one. This is a premium episode, which means the full version is available for our Patrons over at our Patreon page. (http://patreon.com/duckfeedtv) This week's highlight project is HuggableHipster, a video creator and game studio head who does video game let's plays and deep dives on YouTube. Here's her site (https://huggablehipster.wixsite.com/huggablehipster), and here's the channel. (https://www.youtube.com/c/HuggableHipstergaming/featured) Enjoy!

  • 366: Final Fantasy XII (Part 2)

    11/08/2022 Duración: 02h54min

    Basch, Balthier, Ashe, Fran, and two associates continue their quest for magic rocks! Will the princess use the rocks or smash the rocks? Find out as we continue our exploration of this world spanning adventure. Though the dungeons take a wet fart at the end, the dialogue and presentation continue to be first in class.

  • 365: Final Fantasy XII (Part 1)

    04/08/2022 Duración: 03h03min

    The land of Ivalice is a land in constant turmoil, and with Final Fantasy XII we find ourselves caught in the midst of a larger struggle that is obliterating the borderlands between two massive empires. This is how the stage is set for the twelfth entry in the Final Fantasy series, the first mainline entry of the series to get really weird with it. This episode concerns itself primarily with the game's many new mechanics, and a general discussion of how they hang together. We then talk about the intro to the game, covering everything up through the mines on Bhujerba. Big thanks to Nat for executive producing this episode. Additionally, we would like to thank the creator we highlight this episode, Victoria, and her podcast We Happen to Be Trans (https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwjcnvyW4q35AhUehIkEHfphDyMQFnoECBYQAQ&url=https%3A%2F%2Fanchor.fm%2Fwehappentobetrans&usg=AOvVaw0frcdTb8KggQHkuUVM5B8i), a pop culture podcast that, incidentally, is hosted by three

  • WOFF Dispatch: Save Games

    28/07/2022 Duración: 02h07min

    Saving. When can you do it? When should you be able to do it? How does it change the rhythm of games? Also, man, what a fucking ripoff memory cards were. We also answer your questions, announce September's games, and A BRAND NEW SHOW ON THE NETWORK.

  • WOFF 364 Preview: Control

    21/07/2022 Duración: 59min

    Jesse Faden has walked a rough road, one that leads up to the door of a secret government agency headquartered in a building that not everyone can see. It's the Federal Bureau of Control, they may have her brother held captive, and they are definitely overrun by a malignant interdimensional force. This feels like a culmination of a lot of what Remedy has been working toward, and they achieved it by working against their strengths. Instead of a cinematic, on-rails narrative, Control lives in the details of its world and the SCP-like phenomena that fill it. And the combat isn't half bad... but it does wear out its welcome pretty fast. Big thanks to Noel for executive producing this episode! Also, check out this week's highlighted creation, An Ode to the End (https://podcasts.apple.com/us/podcast/an-ode-to-the-end/id1511677960) a podcast series of short transmissions from a number of possible apocalypses. This is a preview of the full episode. You can hear the whole thing by becoming a Patron! (http://patreon.co

  • 363: Castlevania 2

    14/07/2022 Duración: 01h39min

    It's impossible to talk about some games objectively. Castlevania 2 has a lot of problems but unbeatable atmosphere for the NES, and the best soundtrack in the series (fight me), makes that go down oh so smooth. Let's get to collectin' ribs! We'd also like to direct your attention to the Totally Trans Podcast Network (https://totallytrans.buzzsprout.com) which is an ongoing podcast about the search for the trans media canon.

  • 363: Children of Morta

    07/07/2022 Duración: 02h30s

    In the end, it was a story about family. In the beginning, too. It was really all a story about family. Children of Morta was made as an attempt to marry a roguelike game structure to a fixed, detailed story... and it works. The Bergsons are a tight-knit family who live in the shadow of Mount Morta, and they are charged with being Guardians of all the land. When Corruption starts appearing, everyone in the clan pitches in, with most venturing down into the tunnels and town to stop the crisis. The individual characters all have their own gimmicks, and while some work better for us than others, we appreciate their presence. But for as much as we like the broad strokes of the concept, the crowd control action RPG gameplay lands a little flat for us. But it might work for you! Big thanks to this episodes executive producer Julia for getting us to play this neat little game. This episode is also our first whack at promoting smaller projects from diverse listeners. So check out Teo and the Cosmic Neighborhood (http

  • WOFF Dispatch: Editing

    30/06/2022 Duración: 01h50min

    Do games stand up to editing the same way other works do? How is editing used in games? Could they stand more editing? The obvious Duckfeed answer is "yeah." Hear us explain why! And answer your questions, read your responses to June's games, and generally goof it up.

  • WOFF 361 Preview: Vampyr

    23/06/2022 Duración: 01h03min

    We knew right after its release that Vampyr would be a WOFF! game. An RPG that cites Bloodlines as an inspiration, made by a smaller studio, with a great premise and very high highs that are unfortunately compromised by some very low lows. This bore out on our playthrough for the show. Jonathan Reid, the only vampire doctor in fiction, sets out to try and stop a horrifying epidemic in 1918 London, and learns that the disease is intricately related to the vampiric underground in the city. We don't end up loving the game, but we admire it. Thanks so much to Jack for executive producing this episode! This is a sample of the full episode. To hear the entire thing, become a Patron! (http://patreon.com/duckfeedtv)

  • 360: Another World / Out of This World

    16/06/2022 Duración: 01h38min

    If you have even a mild interest in old games, your critical acumen will always be caught up in the tension between historical import and modern playability. Few games stress that dissonance more than Another World, which combines an unbeatable atmosphere and tremendous influence with some very outmoded game design. Is it worth taking the plunge? Listen in, buddy!

  • 359: Terranigma

    09/06/2022 Duración: 03h44min

    The world is waiting to be reborn, and it's waiting for you. Terranigma is probably Quintet's grandest statement on its pet themes... an action RPG that purports to be about the duality of creation and destruction. Over the course of a playthrough you raise the continents, restore the wildlife, bring humanity to its highest peak, and break the cycle of fate to stop its ultimate destruction. Is the game perfect? Not hardly. But it's got a unique tone and it improves on its predecessors' combat enough to make it one of the best SNES games out there. Big thanks to Hello for executive producing this episode, and happy birthday to Séan!

  • 358: The Incredible Hulk: Ultimate Destruction

    02/06/2022 Duración: 02h23min

    Sometimes you just want to pick up an entire tanker truck and surf on it into a bunch of SWAT team guys, then rip a car in half and pound a tank with it, you know? This early high point in the sketchy history of Super Hero games isn't without its flaws (most of its flaws start with "M" and rhyme with missile) but it's got a lot to love about it too. Join us as we return to the era where holding R1 to run made sense.

  • Dispatch: Replaying Games

    26/05/2022 Duración: 02h11min

    This week we talk about the many reasons to replay a game, including some psychological ones, and why you should give yourself permission to take a warm bath in the familiar. We also read your responses to May's games: The Beginner's Guide, Teardown, and Max Payne 3.

  • 357 Preview: Max Payne 3

    19/05/2022 Duración: 01h02min

    Poor Max. Poor sad, hyper competent timelord Max. Our man is in Brazil this time, playing the patsy and killing more people than most video game protagonists do in a lifetime. When Rockstar took over the franchise, fans feared that they would ruin this classic series. They were half right, turns out, as bolting a cover system onto the breach and clear pace of Max Payne has damaged the pacing. So did adding a truly criminal number of cutscenes. There are moments of thrilling action and fun, and a genuinely interesting tale to be found here, but as fans of the first game, we're disappointed. Listen in to hear why! This is the preview version of this episode. If you'd like to hear the whole thing, join us at www.patreon.com/duckfeedtv

  • 356: Teardown

    12/05/2022 Duración: 01h52min

    Teardown is an extremely good game. Don't expect a meaningful story or even a huge amount of variety, but DO expect a lot of freedom and a lot of destruction. You're a criminal who takes on jobs to steal, destroy, and commit fraud across several sandbox-style maps made of physics-modeled voxels. The majority of missions are tense heists where you spend the first part meticulously planning your routes, and the second part just barely managing to escape in time. Like the best games, it's about the simultaneous importance and folly of planning, and you've gotta do yourself a favor and play it.

  • 355: The Beginner's Guide

    05/05/2022 Duración: 02h03min

    In 2022, you can play a video game about almost anything. So why is it most games are about how friends are good and honor is nice? Can robots feel? Been there, done that. The Beginner's Guide is a follow up to the wildly successful (and hilarious) The Stanley Parable dares to ask deeper and more personal questions about art and criticism. It's thematically rich and textually complex. Viva!

  • Dispatch: Your Chuck E. Cheese Memories

    28/04/2022 Duración: 02h20min

    In lieu of a topic, we read as many of your Chuck E. Cheese memories as we can. We also do the Q&A, and read your responses to April's games. As a reminder, the Early Release feed will be going away at the beginning of May. Keep your eye on the Patreon page for information about where to get your audio when that happens.

  • WOFF 354 Preview: Deathloop

    21/04/2022 Duración: 01h03min

    Kill everyone on Reddit Island Fyrefest! Using superpowers and time travel. What a pitch! It's no secret we're big fans of Arkane, which makes Deathloop exceedingly interesting in both it's triumphs and failures. The apotheosis of density in level design saddled with awkward invasion mechanics from Dark Souls. A timeloop element that works wonderfully in terms of narrative but hampers the pace of play. Deathloop is a game with incredibly high highs but also low lows. Take and listen and see. This is the preview version of this episode. If you'd like to hear the entire thing, join us on Patreon! Patreon.com/duckfeedtv

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