Scholars At Play

Episode 7 - Games, Resistance, and Procedural Rhetoric

Informações:

Sinopsis

In this extra-long, bonus, feature-length episode, special guest Sabeen Ahmed joins us for a discussion about how games intersect with contemporary political activism. We work through some of the regressive tendencies in modern gaming cultures, take up Bogost's idea of procedural rhetoric, and talk about how a few games from the recent #ResistJam might speak to our political moment and inform our political activity. We also take up the question of what resistance means for the left in 2017. ---------- Timestamps 00:00 - 04:37 - Introduction 04:37 - 20:10 - Politics in and around games 21:39 - 34:52 - Discussion of Bogost 35:57 - 49:29 - Pivotal 49:29 - 1:11:19 - Wake Up 1:11:19 - 1:32:25 - If Not Now, When? 1:32:25 - 1:48:30 - Discussion of Frost -------------- Objects Discussed Texts: - Chapter 1 of Persuasive Games (Ian Bogost, 2010) - All Worked Up and Nowhere To Go (Amber A’Lee Frost, 2017) Games: - If Not Now, When? (https://ravynn.itch.io/if-not-now-when) - Pivotal (https://jellymachete