The Game Design Dojo Podcast

GDD 005 : Getting Started With Procedural Level Design

Informações:

Sinopsis

This episode is an exploration on how to approach creating a procedural level design system for a variety of game styles, and what to look for when it's up and running. Getting Started With Procedural Level Design Procedural Level Design is basically the design of the game and making it fun while keeping gameplay long. For example Jet Pack Joyride and Temple Run. With procedural level designs it's easier to adjust gameplay vs. crafted level designs. Free to play mobile games are good reason to use procedural level design because you want to keep gameplay at 30 sec to a minute and a half, you can ramp it up to become impossible and the player wants to purchase power up etc. Segment out the Experience It's important to make a beginning, middle and an end in your video game by putting random seeds in random seeds and creating in and out points. Here's a breakdown: Beginning - easy intro and limit the length Middle - the bulk is Act II and should be moderately difficult while introducing new mechanics to keep