Playmakers: The Game Industry Podcast
Aligning Game Chi on Deadspace & Battlefield, with Ian Milham
- Autor: Vários
- Narrador: Vários
- Editor: Podcast
- Duración: 0:42:00
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Sinopsis
Learn More About Jordan & Bright BlackSUPPORT THE SHOW: WRITE A REVIEWListen to it on iTunes.Connect with Ian@Monkey_PantsSelected Links for the EpisodeNaughty DogDead SpaceLucasArtsGrim FandangoTell TaleUbisoftTitanFall Battlefield HardlineBethesdaFeatured Show HighlightsIt’s imperative to ensure clear communication when working on large game development teams.In a AAA process, your plan needs to appeal to everyone in the marketThe key is to make people “feel” something with your game trailerThe best alignment or reference for chi is real worldThe role of a director is to draw a treasure map for the team and then creating faith for those who do not see it.My career as an Art Director was not spent improving people’s art, but rather aligning there are to make it look as if one person created itThey key in game maker audience is focused and presents a powerful promise to the playerRipomatic Demo Reel - Chris Weakley https://www.youtube.com/watch?v=D7y5YmTvSGkEpisode TranscriptionJordan (00:03):You're liste