Game Design W/ Joe Method

Informações:

Sinopsis

Game development stories, fun theory discussion, and advice on how to get in the game industry.

Episodios

  • Episode 10 – Lead Game Designer, Sean McNamara

    25/06/2012

    Sean McNamara and I talk about game development stories, favorite games and tips on getting your start in the game industry. I also talk about engagement strategies for your game. Check out Sean’s latest game here:  Survival Run with Bear GryllsI started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast! DONATE HERE!

  • Episode 9 – Getting Geeky with GeekyGlamorous

    18/06/2012

    I pontificate about a few engagement tools for video games. Also, I’m a huge geek, so every once in a while I need to geek out and GeekyGlamorous knows all about the latest in Geek culture. We talk about our favorite games, game development, and the Mass Effect 3 ending (SPOILER ALERT). Check out her site GeekyGlamorousI started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast! DONATE HERE!

  • Episode 8 – Game Designer, Calix Reneau

    10/06/2012

    Game Designer Calix and I pontificate on the principals of good (and bad) game design and try to answer the question, can you have fun without progression? We also give out tips on how to be a game designer. Also, I just started a firstgiving page for Child’s Play Charity, which you can check out here: Child's Play Charity

  • Episode 7 - Indie Game Developer, Adversary Games

    04/06/2012

    I talk about how I write my game design documents and the importance of even having one. Then I interview the founders of indie game developer, Adversary Games. They talk about the pros and cons of going Indie, their favorite game moments and give advice on developing your own indie game.Check out their site here Adversary Games

  • Episode 6 - Senior Artist, Hugo Beyer

    27/05/2012

    I interview Senior Artist, Hugo Beyer. We talk about what makes a game fun, how he broke into the game industry as an artist and a little about developing his own indie title in which he did all the 2d/3d/ui art for. Check it out here: Holy Moly Dragons

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